Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition

Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition

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Silverwand Magical Emporium
   
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14 Aug @ 7:26pm
25 Aug @ 8:23pm
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Silverwand Magical Emporium

In 1 collection by Kaldor Silverwand
Silverwand's Magical Emporium Collection
28 items
Description
This item can be used to summon a Djinni merchant who has a store that includes the special edition items and class sets as well as the 100 unique items created by Kaldor Silverwand. Note that in order for the Silverwand items to appear in the store you must first subscribe to those items in the Steam workshop.

This item has to be in your character's inventory to work, so it has to be added by the in-game console, the Silverwand Item Summoner, or similar means.

If a modder wants to use this object in their own campaign, there are two variables that can be put on the Djinni Merchant object that allow specifying an additional store and the option of excluding the standard stores.
35 Comments
Kaldor Silverwand  [author] 29 Aug @ 9:47am 
This is not an item in the OC, MotB, SoZ, or MoW or any other released campaign at this time, so to use it you need to use the in-game console or the Silverwand Item Summoner. The Silverwand Item Summoner is also not available in any existing campaign, so to add that you would need to use the in-game console. So at this time, you have to use the in-game console. The point of developing these items was to reduce the need to use the in-game console, not eliminate it entirely.

To get the ID look for the UTI file in the subfolder in C:\Program Files (x86)\Steam\steamapps\workshop\content\2738630 that was created when you subscribed to the item.
Marky1999 29 Aug @ 9:27am 
> To add this item to your NWN2 character you can use the in-game console or the Silverwand Item Summoner. If you use the Silverwand Item Summoner then reenabling achievements will not be necessary.

Hi there - what item ID do you use to do this? This does seem like a circular dependancy? Which do I get first please?

Does this mean for an existing game I have t use the in-game console at least once?
Kaldor Silverwand  [author] 25 Aug @ 8:26pm 
I've uploaded a minor update to correct a few places where I used Djinn instead of Djinni and to make it easier for modders to use in their own campaigns with their own store.
Kaldor Silverwand  [author] 23 Aug @ 10:13am 
Great. Thanks for the update. I appreciate the confirmations.
corvek 23 Aug @ 5:25am 
I can also confirm that this has been fixed. This will make adding items on Steam Deck infinitely easier, thank you.
Kaldor Silverwand  [author] 22 Aug @ 6:38am 
That's great. Thanks for letting me know.
darkelfe186 22 Aug @ 2:58am 
Thanks for the update, everything works now.
Kaldor Silverwand  [author] 21 Aug @ 6:41pm 
I've rewritten the store mechanism to use AppendStore which seems to be resolving the issue with purchasing.
corvek 20 Aug @ 7:02am 
I definitely think it's a great idea and I hope you can find a fix. I usually just assume it's more of a workshop issue than anything else, since Neverwinter Nights 1 on Steam is also pretty fickle and I don't believe the workshop does anything to determine load order or anything of the sort. I do have a few mods installed off of NWVault like a couple of Charlie's mods and the like, but I believe those specifically mess with UI/files and don't actually add anything separately like what yours do. It'd be weird if there was a conflict there.
Kaldor Silverwand  [author] 19 Aug @ 9:23pm 
I am confident that the issue is not due to a conflict with any other mod.