Starbound

Starbound

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Teleport Tools
   
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14 Aug @ 6:15pm
20 Aug @ 10:33pm
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Teleport Tools

In 1 collection by glider521al (Aura of Worlds dev)
Expert Mode
15 items
Description
Speed through the galaxy with these handheld tools for flight and teleportation!
Save time on travel — on land, sky, outer space, or underwater.

You can purchase the new items from Treasured Trophies or the Two Stop Teleporter Shop (post Erchius Mines mission).
You can also purchase the Translocator and Mech Platform from the Two Stop Teleport Shop.

Flight Wands

They allow you to fly through the air, water, or the vacuum of space, while leaving your other hand free.
Faster wand tiers become unlocked as you obtain better materials to trade with.


Disclaimer: Falling and then rocketing into the ground at terminal velocity can still hurt. Teleport Tools Inc advises that all warranties (if any) are voided in the event of death, cloning, and/or resurrection.

Warp Gun
Teleport to terrain blocks that you shoot


Mech Teleporter

Want to use your modular mech, but don't want to walk it from the other side of the planet?
Mech can't fit through that narrow doorway to that large room filled of enemies? No problem!
This device will teleport your modular mech straight to you (or deploy it if it has not already been).

Gilded Feathers

Reduce fall damage while held. You can use it to glide when holding down the activation button.

Teleportation Staves
Endgame items that allow you to teleport to any free space that you can see (in addition to flying).
Two levels are available, and the top tier requires exploring ancient vaults and is self-powered (no energy cost*)


A custom single-player cosmetic version - the Translocator staff is also available from the forge (craftable for backwards compatibility with our predecessor mod).
You can optionally trade this for the multiplayer-compatible teleportation stave at Treasured Trophies any time.


Mod and Multiplayer compatibility

This mod is designed to work with almost any mod and multiplayer server - including Vanilla.

NOTE: You may need to enable the "allow asset mismatch" ✔️ setting on both sides for multiplayer.
Additionally, the translocator staff skin item can NOT be held by hand in multiplayer unless the server has the mod installed as well, though all other items should still work.
You can give items from this mod to other players, though they will only function if they also have the mod installed.

"What if I want to just spawn the items in to test with?"
See the Item Spawn Commands discussion thread. You can alternatively visit the Two Stop Teleporter shop in admin mode, if you have it unlocked.

Thank you
To everyone who's used or shared this mod or any of the creations below. Particularly those who've left constructive feedback for improvement or a rating 👍 to help others find it.

Other Creations
Mods:

Our indie game:
A Challenging creative tactics rogue-lite platformer
Popular Discussions View All (2)
1
19 Aug @ 8:15pm
Item Spawn Commands
glider521al (Aura of Worlds dev)
0
14 Aug @ 11:02pm
Bugs and Issues
glider521al (Aura of Worlds dev)
15 Comments
RiptoTheSorcerer 7 Oct @ 7:03pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2550120589 The update is out, and I accepted your friend request so I can add you as a contributor. Thanks for letting me use the Lua files from this! :steamthumbsup:
RiptoTheSorcerer 1 Oct @ 1:31am 
When I release the update, I'll friend you and add you as a contributor. :) Thanks for helping make this less tedious! I'm really bad with lua, lol. XD Would you be interested in me sharing my controllable force cage files with you in return for these lua files? I don't know why that wasn't a thing in vanilla since it's a helpful thing to have to move away cluttered NPCs. They'd make a nice addition to this mod as well. :)
glider521al (Aura of Worlds dev)  [author] 1 Oct @ 1:26am 
@TheTwilightDancer Thank you, and yes, you're welcome to use the files from Teleport Tools for reference when creating your own mod. Your project sounds Awesome; just give credit accordingly :)
RiptoTheSorcerer 30 Sep @ 11:28pm 
Final note: It's Playable Ripto mod that I'm working on updating. Also, switching the flight ability from primary to alt instead lets it charge the weapon but no flight, despite me altering the lua to use shiftHeld and self.activatingFireMode = "primary". It seems like that as primary ability, it adds flight to the alt ability and if it's the alt instead, it doesn't let me fly at all. XD
RiptoTheSorcerer 30 Sep @ 11:21pm 
These weapons are one handed so that the other hand can hold a shield or damaging weapon for self defense. I'm also a fan of one handed weapons that can be programmed to use 2 attacks. I did this by using a shiftHeld parameter under the update function. "If not shiftHeld" for the primary attack's lua, and "if shiftHeld" for the alt attack's lua. The alt attack's lua also has self.activatingFireMode = "primary" in the init function so the weapon recognizes it as also using the primary attack button, but with shift+mouse click. Primary uses mouse only. One weapon works good without the other ability interfering, but the other weapon wants to make the alt attack use the primary attack's flight lua as well as the heal zone, when it should only use the latter. Maybe the flight lua doesn't like that it's a one handed weapon with two attacks? IDK, but if you have an idea how I can fix it, feel free to message me! :steamthumbsup:
RiptoTheSorcerer 30 Sep @ 11:09pm 
You can move this force cage around rather than it being held in place, which makes this one even better. I won't release the update without your approval, but I've already tested the weapons and they work great. But there's one problem left I was wondering if you didn't mind helping me with. One weapon does teleport as primary and the alt is the controllable force cage and no issues on that one. The other weapon does flight as primary and a controllable healing zone as alt. But for some reason, when I charge the weapon for the alt attack, the flight lua is taking effect. It's like the alt ability is using the flight and control projectile luas at the same time. I'll explain more in my next reply. Sorry for the wall of text BTW.
RiptoTheSorcerer 30 Sep @ 11:02pm 
Hello! I was working on adding some new utility spells to my own mod, which included teleporting, a controllable force cage, and possibly some kind of levitating spell, but I am not very skilled at writing lua. I was using the original translocator staff on Chucklefish forums as a ref, but then I found this and thought it would be better due to having updated code. Since this already has effects that I'm after, would you mind if I used your lua code for my new weapons? I'm adding their own effects to them. I'll list you as a contributor to my mod if you like as my appreciation. I can also give you the files for my custom controllable force cage if you wanted to add that to this mod for utility as well. It's a custom controllable projectile lua with a projectile I made that mimics the vanilla force cage, but it has its own appearance. You can use it to move annoying NPCs and items out of the way, or save a dumb villager from burning in lava, LOL. XD
glider521al (Aura of Worlds dev)  [author] 20 Sep @ 7:36pm 
@Chet Walters: Thank you, glad you found it helpful :steamthumbsup: ❤️
@Bofrab, that was one inspiration for the mod and its predecessor: Translocator Staff
Chet Walters 17 Sep @ 12:33am 
These are so helpful. I just afforded that flying wand, which powers itself. So nice. <3 10/10 mod for usefulness.