Noita
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Native Skin Editor
   
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65.662 KB
14 Aug @ 8:47am
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Native Skin Editor

Description
Native Skin Editor

An in-game skin editor that lets you draw a skin in real time.
This mod is a port that doesn't require external mods - the original idea and UV map were created by Evaisa[github.com] for her Noita Arena mod.

How to use:
  • Open the mod settings and click Show Canvas to start drawing.
  • Use the mouse wheel or arrow keys to fine-tune color values.
  • When you’re done, click Apply to save the current skin.

Notes:
  • The new skin is applied when starting a new game or after restarting the game.
  • Cape color changes only take effect in new games.
  • This mod allows to edit DEFAULT skin, it is not compatible with custom sprites. Might induce funny results.

Links:
8 Comments
Sam Lore 20 Aug @ 7:02pm 
when a mod is disabled (specially texture related), it don't remove and replace textures [files], it just tell the game to use texture Y (mod) instead of X (original)
and when you disable or uninstall the mod and start a clean save, the game won't recognize Y (since it's disabled) and will normally use X.
Plan Z 18 Aug @ 3:42pm 
nice mod :)
skizordrone 18 Aug @ 1:31pm 
hmm, i will test further
Lamia  [author] 18 Aug @ 12:12pm 
the cape is saved on player entity in world file, so the player will have the changed cape color if you disable the mod mid-run - it's expected, but it shouldn't suddenly recolor the cape into something else
skizordrone 18 Aug @ 12:05pm 
it might be removing a texture file that isnt being replaced upon deletion
Lamia  [author] 18 Aug @ 12:02pm 
the mod literally can't do anything if it's disabled though?
skizordrone 18 Aug @ 12:01pm 
Causes a bug where, when uninstalled or disabled, turns your characters cape fully red. this bug also overrides any modded skin cape despite the mod being disabled/uninstalled
QQQ 14 Aug @ 11:26am 
W W