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没事,alter71是我误判了。
如果没有帧数下降基本可以确定这就是那个已知的错误。它不会影响你的游戏:准确的说,它始终在影响你的游戏,只是因为我写了自动检查才开始被人发现。无需关心。
关于你汇报的着色器错误:
无需关心,如果你没有发现显著的帧数下降。
该问题极有可能来自goh自身代码的一个着色器编译错误。我暂时没有兴趣解决它。
另外,mod排序问题我已经受理,我还不知道发生了什么。因为mod管理器的排序实际上在按预期运行,但是goh似乎执行了尚不明确的新读取方法
你是否在使用alter71地图包?
在上一次游戏中找到至少—个着色器编译错误!
尝试联系你所使用的着色器mod的创建者以解决该问题。
找到的第一条错误信息:
[00:10:34] Pixel Shader [PS] from [ps] compile error:
[00:10:34]
***material.inc(324,9-53):warning X3206: implicit
truncation of vector type
确定
I see, then
1. This is a graphic mod, but not for a set of specific units, but for overall rendering effect. So it is not including textures, but rendering technology.
2. You can search HD textures or something in workshop, there are some mods repaint the vanilla GoH models. However a popular high-definition texture pack seems has not appeared in workshop.
"It's a graphic mod ?" - Yes
"I don't understand and where can I found best graphics for unities ?" - What do you mean by unities? or what do you mean by find best graphics?