Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Total Graphics Conversion: PBR Shader for Gate of Hell
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File Size
Posted
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60.175 MB
14 Aug @ 12:01am
20 Aug @ 12:51pm
4 Change Notes ( view )

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Total Graphics Conversion: PBR Shader for Gate of Hell

In 1 collection by FNSOIDATHQ
Shader Mod(s) by Federation Studio
2 items
Description


⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Official Website[fed-studio.com]
We provide more intuitive comparison charts and feedback channels via our official website!



==WARNING==


You must launch the game from Shader Modding Support Launcher (SMS Launcher). Otherwise shaders in this mod will not compile properly!
https://gtm.steamproxy.vip/workshop/filedetails/?id=3410344592
For detailed instructions on how to use SMS launcher, see its workshop page.

Known compatibility issue: If you want to use 《Cold War Alter 1971》 mod, you must delete the "shader" folder from its "gamlogic.pak": For some reason, this mod includes an old version of GOH vanilla shader file, which causes shader files to be scrambled and cannot be compiled properly.
==WARNING==

-1. Support Our Work
If you like our work, please give this mod a positive rating. We would be grateful! =)

If possible, you can directly support us through the following link(s):

Ko-Fi [ko-fi.com]

Mod project homepage[fed-studio.com]

Since of the way this project works (see the homepage), financial support directly affects whether development and maintenance can keep going smoothly.

0. Quick Guide
Follow the steps below to quickly activate this mod!
  • Subscribe to PBR mod and SMS launcher
  • Find the launcher exe file in your workshop folder, typically in "SteamLibrary\steamapps\workshop\content\400750\3410344592\GOHShaderModdingSupportLauncherWPF.exe"
  • Move GOHShaderModdingSupportLauncherWPF.exe to your preferred location and open it!
  • Load PBR mod in Mod Manager
  • Launch game from Launcher tab -> Main Game/Editor button
  • Enjoy!

Having issues? Try these quick fixes!

Game crashes on launch

  • Run launcher as administrator
  • If it still fails, add the launcher to your antivirus whitelist


Launcher won’t open

  • Use the backup: GOHSMSLauncherWPFNet6.exe
  • Old Windows (7/8) may not be supported. Tell us you need support via official website[fed-studio.com].


Mod manager not working

  • Disable Steam Cloud for GoH
  • Go to Launcher -> Utilities -> Open Shader Cache Folder
  • Find "gates of hell\profiles" folder
  • Make sure your user (latest modified) is listed first
  • If not, delete other folders until it is
  • This happens because multiple accounts aren’t supported yet. Let us know you need it via the official website[fed-studio.com].


1. Introduction

This mod provides PBR (Physically Based Rendering) shader support for Gate of Hell, along with runtime automatic conversion of vanilla non-PBR materials.
This means existing contents will NOT be broken by the change in rendering method; instead, thery will look even better!

2. New Features

  • Physically Based Rendering
  • Automatic Phong to PBR Conversion
  • Full Emissive Texture Support

2.1 Physically Based Rendering

Global PBR rendering has been added, meaning any model in the game now renders under PBR.

Specific features supported:
  1. Automatic Phong to PBR conversion for vanilla models and textures
  2. Support for pure PBR textures via MTL changes

2.2 Automatic Phong to PBR Conversion

Added runtime automatic conversion from Phong (GOH native textures and rendering method) to PBR rendering.
Specific features supported:
  1. Automatic runtime conversion of textures without any additional work
  2. Enhanced automatic conversion support via additional MTL identifiers

2.3 Full Emissive Texture Support

Added support for emissive textures. The following features are supported:
  1. Specify per-pixel emissive intensity and color via textures
  2. Supported only in pure PBR texture mode



3. Development Guide for Modders

4. License
Check the distribution license for this mod by following the discussion below. It will also be attached as a file in mod folder.

5. Special Thanks
Special Thanks to
  • everyone who provided financial support for this project. Without you, this project would never been released.
  • @Aegon (Kiva) for providing the sample shader models and development assistance.
  • @ordos for development assistance.
  • Poly Haven thanks again for providing free environment textures.
  • all the authors of the rendering guides I consulted during development.
for your contributions throughout the development process!
Popular Discussions View All (5)
43
1 Sep @ 5:44am
PINNED: Bugs Report - 错误反馈
FNSOIDATHQ
44 Comments
FNSOIDATHQ  [author] 15 hours ago 
Austin,
没事,alter71是我误判了。
如果没有帧数下降基本可以确定这就是那个已知的错误。它不会影响你的游戏:准确的说,它始终在影响你的游戏,只是因为我写了自动检查才开始被人发现。无需关心。
Austin 15 hours ago 
我没有用alter71,另外我注意到排序是按照steam创意工坊mod管理器的。(属性-创意工坊那里)感谢你解答我的着色器问题,目前我最高画质+pbr战斗中80帧左右,还算能接受
FNSOIDATHQ  [author] 15 hours ago 
Austin,
关于你汇报的着色器错误:
无需关心,如果你没有发现显著的帧数下降。
该问题极有可能来自goh自身代码的一个着色器编译错误。我暂时没有兴趣解决它。
FNSOIDATHQ  [author] 16 hours ago 
Austin,
另外,mod排序问题我已经受理,我还不知道发生了什么。因为mod管理器的排序实际上在按预期运行,但是goh似乎执行了尚不明确的新读取方法
FNSOIDATHQ  [author] 16 hours ago 
Austin,
你是否在使用alter71地图包?
Austin 16 hours ago 
着色器编译错误
在上一次游戏中找到至少—个着色器编译错误!
尝试联系你所使用的着色器mod的创建者以解决该问题。
找到的第一条错误信息:
[00:10:34] Pixel Shader [PS] from [ps] compile error:
[00:10:34]
***material.inc(324,9-53):warning X3206: implicit
truncation of vector type
确定
FNSOIDATHQ  [author] 3 Sep @ 7:21am 
Papy,
I see, then
1. This is a graphic mod, but not for a set of specific units, but for overall rendering effect. So it is not including textures, but rendering technology.

2. You can search HD textures or something in workshop, there are some mods repaint the vanilla GoH models. However a popular high-definition texture pack seems has not appeared in workshop.
Papy 3 Sep @ 7:12am 
I'm new to the game sorry, I wanted to know if there was a texture pack for the units for better resolution of their uniform and more HD textures for the vehicles, Thanks for your reply.
FNSOIDATHQ  [author] 3 Sep @ 7:00am 
Papy,
"It's a graphic mod ?" - Yes

"I don't understand and where can I found best graphics for unities ?" - What do you mean by unities? or what do you mean by find best graphics?
Papy 3 Sep @ 6:55am 
It's a graphic mod ? I don't understand and where can I found best graphics for unities ? thanks