Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Shader Modding Support Launcher
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17.974 MB
19 Jan @ 1:50am
16 Aug @ 2:11am
10 Change Notes ( view )

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Shader Modding Support Launcher

In 1 collection by FNSOIDATHQ
Shader Mod(s) by Federation Studio
2 items
Description
==WARNING==

This is NOT a mod in the traditional sense, so do not load it inside the game.
Instead, directly open the downloaded folder to continue using it.
It is NOT recommended to use it directly inside the Steam Workshop folder, because updates from the launcher may overwrite your configuration files!

==WARNING==

1. Introduction
This launcher is designed to simplify the steps required to make the game support shader modifications and to enhance the game’s functionality with shader support. With the default settings, players can launch the game with shader modification support in just one click.
It also comes with a mod manager, as well as toolsets for handling textures, materials, and shaders.

Shader modification specifically refers to enabling regular mods to modify the contents of the resource/shader folder.
After launching the game through the launcher, you only need to load mods that contain shaders as usual to play the game normally.

2. User Guide
Due to the character limit of the Steam Workshop description, this section has been moved to the following discussion:

2.5 Notes
The launcher has just undergone a major refactor. If you encounter any significant error reports while using it, please actively provide feedback to me!

It’s best to avoid the following actions to prevent undefined results in the launcher:
  • Closing SMSLauncher.exe from Task Manager while the game is running
  • Manually modifying any folders or files in the game’s root directory that contain the word “shader”

If Gate of Hell receives an update, it’s best to check whether shader files have been overwritten (this is very rare).
If this happens, delete all files containing “shader” and verify the integrity of the game files.

In very rare cases, I provide additional launcher support.
If you:
  • Can play Gates of Hell normally
  • Cannot open the launcher through any exe file
There is a bat-version launcher stored under mod/batLauncher. It is very primitive, but it allows you to launch the game in DirectX 10.1 mode.
This bat file can only be run inside the Steam library folder that contains Gates of Hell.

3. Open Source
The following repository contains the source code of this program:

GitHub Repo[github.com]

If you want to understand the launcher’s implementation details and development guide, please refer to the repository’s description.
This code repository is shared under the MIT License.

4. Special Thanks
Special thanks to
  • @𝙆𝙄𝙍𝙄𝙉 𝙎𝙏𝙍𝙊𝙉𝙂 for providing the high-resolution material for the launcher icon
  • The players who participated in testing the launcher
for their contributions during development!

5. Support My Work
If you like my work, please give this mod a positive rating—I would be very grateful =)

If possible, you can directly support my work through the following channel:

Ko-Fi [ko-fi.com]
Popular Discussions View All (3)
0
14 Aug @ 3:23am
PINNED: Bugs Report - 错误反馈
FNSOIDATHQ
30 Comments
FNSOIDATHQ  [author] 5 Sep @ 12:42am 
Austin,
喜欢就好 =)
另外,如果有兴趣,可以在我们的官方网站 steam://openurl_external/https://gtm.steamproxy.vip/linkfilter/?u=https%3A%2F%2Ffed-studio.com%2FArticles%2Fmow%2FpbrForGOH%2Findex
填写需求清单和赞助我们的工作,我在那里列举了一些已经验证了可行性的潜在新技术。

你的支持是本mod前进的重要动力:steamthis:
FNSOIDATHQ  [author] 5 Sep @ 12:23am 
Austin,
无论如何,我检查了创意工坊上其他的启动器,实现方式和我的基本一致。

我会在描述里添加警告,以避免有人混合使用启动器和steam排序以导致不在预期中的结果。
Austin 4 Sep @ 11:43pm 
不懂了,可能有所谓的优先性?steam顺序优先于启动器的顺序?反正就很奇怪了
FNSOIDATHQ  [author] 4 Sep @ 4:07pm 
Austin,
你说的话逻辑上不通啊,因为有以下事实:
1. 我100%肯定启动器的列表和options.set同步,因为这个功能就是这么设计的
2. 你说启动器经常和steam排序不一样

这两件事意味着steam排序的结果和options.set的结果是不一样的
Austin 4 Sep @ 5:30am 
那就很奇怪了,我这边的options.set反而是和steam排序一致的
FNSOIDATHQ  [author] 4 Sep @ 4:33am 
Austin,
我对该功能进行了检查,它确实改变了游戏内显示的顺序——但是似乎没有更改实际的排序:我假设游戏始终以options.set为基准顺序加载里面记录的mod
在这种情况下无论我如何更改steam排序,options.set里的内容都不变。游戏日志也支持我的判断,它记录的mod加载顺序始终与本mod的管理器顺序一致。
Austin 4 Sep @ 4:22am 
排序是按照steam自带创意工坊mod管理器(属性-创意工坊)的,之前我发现游戏里mod排序总是乱,后来发现steam自带mod管理器居然有作用,就用它排序的。看来是它代替了排序的作用
FNSOIDATHQ  [author] 4 Sep @ 4:00am 
Austin,
我已经查明了该问题,事实和你说的相反:mod管理器是准确的。
我之前并不知道GoH的游戏内排序有问题(因为我实际上不怎么玩goh)

请始终以mod管理器的排序为准,它的顺序与options.set里mod的顺序相同。游戏内排序没有任何意义。