RimWorld

RimWorld

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Safely Hidden Away (Continued)
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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10 Aug @ 12:24pm
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Safely Hidden Away (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
962 items
Description

Update of Uuuggggs mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1322196379
continued in their memory as they sadly passed away.



[discord.gg]
[github.com]


Bases that are in remote locations don't get raided as often. Travel time to islands is determined by nearest coast, plus a few days.

Caravans/visitors also don't visit as often.

High wealth can cancel out the delay though.


Configurable delay times. Check out that graph.

Turn on devmode and you can view/reset the raid timer in the settings

(Do not touch devmode Future Incident button, for it sets raid timer to be a year in the future lol)

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Works with old saves, can be removed (there'll be an error resetting the raid timer though)

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Ludeon forum thread: https://ludeon.com/forums/index.php?topic=39333.0
Source on github: https://github.com/alextd/RimWorld-SafelyHiddenAway


  • See if the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods
14 Comments
Mlie  [author] 14 Aug @ 10:29pm 
@Skeleton Probably no issues as that mod just blocks factions from being the raiding faction, not affecting the actual raid event like this mod
Skeleton 14 Aug @ 10:15pm 
how compatible is this with something like Faction Raid Cooldown?
Omega13 13 Aug @ 11:52am 
This sounds pretty nice for Odyssey. If you are beaten down and need time to recover you could just go land in the middle of nowhere for a bit.
Mlie  [author] 13 Aug @ 3:07am 
@Not-Here It will only delay events, not make them earlier
|-Winter-| 13 Aug @ 2:59am 
Question: Will raids happen more often if it was to say, on a road, or in close prox?
Breadmond 12 Aug @ 11:12am 
what if a base is fully surrounded by impassable mountains?
恰似宛然一笑生花 11 Aug @ 5:00pm 
Hello Mile. That's a useful mod. So I created a mod "Safely Hidden Away (Continued)_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike:
Mlie  [author] 11 Aug @ 9:22am 
@Davith As I said, I have no idea
<c=FFFFE900> Davith 11 Aug @ 9:20am 
How odes this interact with orbital bases?
Mlie  [author] 11 Aug @ 6:38am 
@EdBumpus I dont feel right taking rewards for other modders work. If you would like to do it for the original mods Ive created it would be okay, but its really not needed 🙂