Zombie Night Terror

Zombie Night Terror

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[MOD] HumanHealthTest
   
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545.758 KB
10 Aug @ 10:25am
13 Aug @ 2:55am
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[MOD] HumanHealthTest

Description
Hello there fellow lobotomites! I have a special treat for you fellas... I HAVE FIGURED OUT HOW TO EDIT HUMAN HEALTH

But I need some testing, thats where you come in. :}

This is just to see if the increased health still applies when published

!!PLEASE DOWNLOAD THIS MOD, THE LEVEL IS DEPENDANT ON IT!!

https://github.com/CardboardBoxHunter/ZMT-More-Editor-Options/tree/Mod-Dependant-Ver

Once you've downloaded it. Follow this path.
C:\Program Files (x86)\Steam\steamapps\common\Zombie Night Terror\znt_Data\Managed

Just replace the games CSHARP file and replace it with mine. truly a plug n' play mod.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3312312705


14 Comments
powderader 9 Sep @ 3:21pm 
Awesome! you're the best. Only question is if you can figure out a way to modify humans animations speeds, such as the reload for example. (This applies for both the human's AI and on its patrol mode)
uh_maybe_123 17 Aug @ 6:36am 
This is very cool! Nicely done dude :steamthumbsup: :)
Mr. Troll  [author] 16 Aug @ 6:59pm 
Thanks for the award and appreciation, Mathias :]

Also just released the perma sprinting tank and human voice selection update. Got a feeling there will be some cool cutscenes coming up soon. :selike:
Mathias 16 Aug @ 12:47am 
This is definitely impressive and very useful for future projects! I am very proud and appreciate all your efforts in getting the most out of this mod.

I left you a prize as a token of my appreciation for your work:maintenanceworker::Up_IdleOn:.
Mr. Troll  [author] 13 Aug @ 2:50pm 
Ok found a cool bug in the vision editing, if you change it for a human. Every instance of that specific kind of human gets the same change.

Looked further into it and I figured out how to apply the kind of effect to everything from Health to Contamability. definitely gonna do something with this eventually. :maintenanceworker:
Mr. Troll  [author] 13 Aug @ 2:07pm 
Added editing for
- Attack Frequency
- Hit multiple targets bool
- Max targets
- Vision
- Attack range
- Aim range
Mr. Troll  [author] 12 Aug @ 11:23am 
:]
Shakir123 12 Aug @ 11:06am 
Oh! That's quite nice to have dead humans as decoration in a level without making a trigger mess! (Or making them fall from a 5th floor lmao) :O
Mr. Troll  [author] 12 Aug @ 10:32am 
fixed health bug where if you put in negative numbers the game crashes
Mr. Troll  [author] 12 Aug @ 9:03am 
updated the mod to now let you edit the maximum height a human can fall without dying