Zombie Night Terror

Zombie Night Terror

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Mr Trolls Minor Modifications [Tank update]
By Mr. Troll
What this will allow you to do

- Change hidden unit behaviours that still work when published
- Increase level size by 5000 [only works horizontally for the moment]
- Change the start off phase and state of Brain boss
- Increase human/zombie limit cap [very laggy]

What this can't help you with
- Paying your mortgage
- Running from the IRS
- Zombification and/or minor diarrhoea
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How to get started
First you must download this CSharp file
[This version is the Lite version and not mod dependant. This will not be developed further]
https://github.com/CardboardBoxHunter/ZMT-More-Editor-Options

This main/experimental branch you can edit health, damage, vision, attack speed, etc.
[This is mod dependant, without it all changed aspects will reset to default]
https://github.com/CardboardBoxHunter/ZMT-More-Editor-Options/tree/Mod-Dependant-Ver

Human Behaviours.
Now then, You and I both know that the editor can be unbearable at times. Your humans not acting the way you need them too?

Also thanks to Shakir123, for making a showcase that I didn't know about until 9 months later lmao

HumanAttitude
Fearful. This will make any human act like a citizen.
Ignore. Self explanatory.
Combative. Humans will hunt your zombies more actively.
Neutral. Humans will aggro and stay in position letting your zombies come to them.
Alert
RelayAlert. Turns off/on Alert Relaying capability.
AlertRelayRadius. This is how far away humans will relay an alert.
AlertRelayRatio. This is how much the alert decays. As in, humans will react to it less if its value is low.
VisionFollowTarget
This is for snipers only, using it on other humans will lobotomise them.
Contaminable
Allows you to make humans immune or infectable that otherwise couldn't be without this mod.
ResistScream
Humans will not react to screams, Useful for chase scenes that you don't want players to cheese, whilst not restricting them.
InvincibleOnAttack
Self explanatory, can be rather glitchy so use it with caution.

Lots of other cool stuff in the mod as well.







Works in progress
41 Comments
Mr. Troll  [author] 17 Aug @ 6:49pm 
Yeah they need the mod too else the good stuff wont work. :hazmat:
DaPostmaster 17 Aug @ 5:35pm 
Just to check, do people playing the level through the workshop also need to have this mod enabled if the level utilizes this mod to do things such as changing a character's voice or making them have a longer attack range? I just want to know if I need to include that in the description of future levels.
Mr. Troll  [author] 16 Aug @ 6:53pm 
very cool indeed. new update out :]

- Permanently charging tanks [set startmutation to tank and default speed to sprint]
- Character voice selection
powderader 16 Aug @ 9:55am 
cool
Mr. Troll  [author] 13 Aug @ 2:08pm 
Added more stuff
- Attack Frequency
- Hit multiple targets bool
- Max targets
- Vision editing
- Attack range
- Aim range
Mr. Troll  [author] 12 Aug @ 8:43am 
Now in the experimental branch you can edit the maximum fall height and max velocity for humans. :)
Mr. Troll  [author] 31 Jul @ 6:16pm 
Nah, you gotta do it manually, fairly easy to do luckily enough.

Follow this path to find your levels.
C:\Program Files (x86)\Steam\steamapps\common\Zombie Night Terror\znt_Data\StreamingAssets\Levels\Play

Once you've found your levels follow this path. Then copy/paste them inside the editor folder.

C:\Users\User\AppData\LocalLow\NoClip\Zombie Night Terror\Users\76561198088044275\Custom Levels\Editor

!FAIR WARNING!
I recommend that you close your game first as one time I accidentally corrupted a full level whilst moving it with the game open somehow.

Do. not. do. what. I. did. :steamsalty:
DaPostmaster 31 Jul @ 5:56pm 
Well, everything works out in the end! Uh, real quick, I have a level saved in the 'Official Levels' tab. If I save it again after re-downloading the CSharp File, will it just move over to 'Custom Levels' tab?
Mr. Troll  [author] 31 Jul @ 10:14am 
Made it so you can place waypoints ontop of eachother again. Turns out it was the fact that I carelessly removed the OnGroundValidator and that kept setting waypoints to sprint.
Mr. Troll  [author] 12 Jul @ 2:56pm 
Fixed weird bug that caused all new levels to go to the official levels folder instead of the custom level one, sorry for the inconvenience :(