RimWorld

RimWorld

38 ratings
Glowing resources
   
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Mod, 1.6
File Size
Posted
Updated
2.241 MB
10 Aug @ 4:51am
16 Aug @ 1:49am
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Glowing resources

Description
Glowing Resources — Because your ores deserve it too.

Are your mineables tragically underdressed for the nightlife of Rimworld ? Tired of squinting into pixel darkness like a half-blind raccoon ? This mod adds righteous radiance to your mining rocks.


💡 Features that’ll light up your life (and your map) :

- Flip a glow switch for each ore. Every resource gets its chance to shine.
- Compatibility with modded ores.
- Choose the glow area with a slider, because size does matter.
- Mix RGBs colors like a true artist, or just make everything violently neon.
- Save your masterpieces with the preset manager.
- Settings apply faster than your colonists forget social fights. No restart. No reload. Just glorious, immediate luminescence when you close your settings (if you toggle the option).


⚠️ Side effects may include :

- Colonists developing fashion envy toward ores.
- Raiders being distracted by the shinnies.
- Your base looking like a disco mining colony.

And hey, don’t forget to pair with a night-darkening mod for maximum contrast.
(Doesn't include glowing mined resources)
17 Comments
rayman3120 9 Oct @ 11:01am 
omg this looks awsome.
can't wait to try this out.
EXistenZ 17 Aug @ 11:46am 
Bye bye color blind minerals, welcome glowing resources (❁´◡`❁)
l0v3rm4n69420 17 Aug @ 12:30am 
YEAAAAH
Thunderbird  [author] 16 Aug @ 10:12pm 
:redbeard::pickax::morkite:
l0v3rm4n69420 16 Aug @ 5:19pm 
Rock and Stone :pickax::nitra::morkite::goldvein:
Dragonmaster Cale 13 Aug @ 4:42pm 
This is awesome, thank you! I really like all the options available to make it brighter and even change color per resource on the map. I actually searched for a mod like this a long time ago and couldn't find anything.
Thunderbird  [author] 12 Aug @ 1:56pm 
@L. Velociraptor Thanks a lot to point that out, kinda valuable information ! I'm eager of ideas, coding ones or ones feeding my imagination. Gonna look into this tomorrow, thanks again.

Well for now it seems the way I detect mineables ores works, but if peoples report me not detected ores I could look into mods doing something similar later.
L. Velociraptor 12 Aug @ 12:18pm 
@Thunderbird -- I'm a software engineer but not a rimworld modder; I've seen other modders talk about xml patching things that are defined as stone or such, in the context of making stone floors stuffable automagically just by grabbing all the "stone" materials" and making stuffable floor variants for them.

For an example of this, you could look at the Stuffable Floors XML edition: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2845039943

It works really well. It wasn't updated for 1.6 yet and other floor stuff mods wrecked stone floors, leaving only vacstone. this one has just kinda handled it .

You might wanna check out how they detect floors and stone types, because you could likely borrow their strategy for modded stonetypes and supporting/compatibility for things like Sarg's Jewelry and Zylleon's Gemstones. There's also Zav's Glowstone that adds a naturally luminescent stone type that's fun to play with that you could support in your settings. :p2cube:
Thunderbird  [author] 12 Aug @ 1:08am 
@Day29 Thanks, if you have any improvement ideas tell me. I'm currently looking to add a color picker to replace RGB value sliders, and some other features.
Day29 12 Aug @ 12:36am 
l like it