Caribbean Legend

Caribbean Legend

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[1.5.1] Bigger Squadron
   
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2.600 MB
8 Aug @ 4:41am
22 Aug @ 5:30am
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[1.5.1] Bigger Squadron

Description
⚓ Bigger Squadron – Up to 8 Ships! ⚓
Ever dreamed of commanding a badass, full-blown Nelson-style armada?
Dream no more — your dream just became reality!

📌 Why You Want This Mod
This simple mod increases your maximum fleet size from the vanilla 5 ships to 8. That’s it. Nothing more, nothing less. And now just imagine rolling up with eight man-o-wars and literally deleting an enemy convoy. That's pure terror – they won’t even have time to pray. And that’s what I call plundering with class.
Of course, it’s up to you how you use it, more ships simply mean more options – more cargo space, more crew, etc. But remember — big fleets come with big upkeep costs. Think twice before you go full armada!

📌 What This Mod Does
🛳️ Increases your max fleet size from 5 to 8 ships.
🛳️ Midifies UI just to be capable of displaying 8 ships (no visual changes).

🛠️ Compatibility
Modified files:

📁 Program/dialogs/[your language]/Governor/Puancie.c
📁 Program/dialogs/[your language]/Mayor/BasTer_Mayor.c
📁 Program/dialogs/[your language]/Mayor/FortFrance_Mayor.c
📁 Program/dialogs/[your language]/Mayor/PortRoyal_Mayor.c
📁 Program/dialogs/[your language]/Population/Captain.c
📁 Program/dialogs/[your language]/Quest/Patria_NPC.c

📁 Program/interface/ColonyCapture.c
📁 Program/interface/cannons.c
📁 Program/interface/hirecrew.c
📁 Program/interface/repair.c
📁 Program/interface/ship.c
📁 Program/interface/store.c
📁 Program/interface/storage.c
📁 Program/characters/characters.h
📁 Program/battle_interface/BattleInterface.c
📁 Program/battle_interface/WmInterface.c
📁 Resource/INI/interfaces/NationRelation.ini


Why so much?!
Because many of UI scripts were using a hardcoded ship limit of "5" instead of the already existing COMPANION_MAX value. This meant I had to literally edit a single line of code in every ship-related interface/translation file, like the store, shipyard, governor dialogue, etc.
If not for this, I would only need to change the last three files. Simple!


▶️ Quality of Pirates Life required!
▶️ Mod is save compatible. You don't have to start a new game!
▶️ If you plan to uninstall this mod, make sure to reduce your fleet back to the vanilla limit first. Otherwise, any extra ships will be Thanosed. Poof!


⭐⭐⭐⭐⭐
If you like this mod, please rate it – and let other captains have fun with it!

20 Comments
NathanAlejver  [author] 20 Oct @ 3:18am 
@jakber Jak tylko ukończę pracę nad moim Mod Loaderem, który raz na zawsze wyeliminuje problem związany z kompatybilnością modów. Wówczas ten mod będzie działał zarówno na 1.6 jak z wszystkimi wersjami w górę :steamhappy:
jakber 4 Oct @ 11:00am 
kiedy zaktualizujesz do 1,6? Czy masz takie plany?
Perun 28 Sep @ 10:02am 
I see, I tried CSP before and in it the value was always set to 9, I agree with you on managment part and places being too crowded but mostly that wasn't the case, I myself usually used 4 -6 of them. As for boardings usually the more you had the less powerful you were, since they replaced those 1k hp sailors. But yeah for this to work one also has to look into those jungle encounters, I think their numbers are equivalent to player's numbers but I could be wrong. Idk if it will help but since CSP for Sea Dogs did it, maybe look/ask on how they did it, unless you already did XD. Either way great stuff man!
NathanAlejver  [author] 28 Sep @ 6:07am 
@ Perun
Thanks a lot! Actually, I’ve already managed to finish a working mod that adds more vanguards, but there’s a huge issue with compatibility, so I haven't published it yet.

You see, the game values are usually hardcoded (they use the value “3” instead of something like a “vanguardsCount” variable). To make the mod work, I had to replace about half of the game files. Because of that, this mod is simply not compatible with literally anything else.

That’s why I’m now working on a custom mod loader that solves this problem once and for all. Instead of relying on file replacements, it replaces specific code fragments. It’s almost done, so once I polish it (and then update everything to 1.6), I’ll share it here :D
Perun 27 Sep @ 9:25am 
Best mod there is, I cannot rate it, but consider this comment as a 5 star. Now if only there was a mod that could make number of vanguards depend on authority then that would make the game perfect.
NathanAlejver  [author] 10 Sep @ 3:06am 
Thank you guys! I'll do my best!
ColibriVegano 8 Sep @ 7:43am 
@NathanAlejver You can do it bro. If you could make this mod, the whole fandom knows you can put up 5 vanguards :D.

Don't give up bro, you can do it.
Dev1L 7 Sep @ 2:09am 
@NathanAlejver Очень надеюсь на ваш успех, с нетерпением ждём!:charles_happy:
NathanAlejver  [author] 6 Sep @ 3:11pm 
@Dev1L Всё в порядке, ничего страшного! Я тоже работал над таким модом, но, к сожалению, количество гвардейцев гораздо глубже зашито в логике игры (и, увы, тоже захардкожено на 3). Мне пришлось редактировать в общей сложности 21 файл, но всё равно у меня не получилось. Но я не сдаюсь, ведь сам хочу хотя бы 5 гвардейцев! Когда наберусь сил, обязательно к этому вернусь! 😀
Dev1L 6 Sep @ 7:23am 
А, подобный вопрос уже задавался, извиняюсь за дубляж)