RimWorld

RimWorld

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StK VacDoors
   
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Mod, 1.6
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632.184 KB
8 Aug @ 1:05am
23 Aug @ 8:13pm
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StK VacDoors

Description
08/14 Ludeon has released another unstable patch and now Vac Barriers function again on the planet surface. Hurray! This mod will continue as VacDoors.




VacDoors

With a low cost of 3 gravlite panels you can vacproof any of your powered doors of any size. This includes Autodoors, Security doors, most if not all modded doors (tested with Re-Build).
Door you want to vacproof needs to have a Power Consumption and be Airtight (made from an airtight material such as steel).

Just right click on the door with any (not drafted) pawn and order to 'refuel' it. Dont worry, gravlite panels are placed 'inside' of the door as a fuel, but never consumed. Its just a left-over text (which I hopefully replace later).
You can get all your panels back if you deconstruct the door. Pawns will never attemp to refuel Vacproof your door without your direct order.

If you don't want / don't like this feature you can disable it in settings (requires restart).


How it works

Door needs to be powered for this feature to work. If it's not powered (from solar flare. lack of energy, etc) it will act exactly as normal door would. Also, make sure it is airtight, I follow the vanilla logic here: doors from wood and stone will leak everything, even when closed. You still can apply vacproofing to the wooden autodoor, but it will not do anything.

If you don't want to bother with panels, you can enable the "Free Integrated Vacbarrier" option, which is disabled by default.

When you enable it and you've researched "Orbital Tech" technology that gives you vacbarriers, all your powered doors (Autodoors and Security Doors from vanilla/Anomaly) will double as Vacbarriers - without any additional cost.



Uses a patch, provided by Bradson:
https://github.com/bbradson/Patch-Operation-Collection/tree/main
19 Comments
StillSuit  [author] 15 Aug @ 9:32am 
@VitaKaninen
Believe it or not, it is a vanilla bug in 1.6. You can check the same bug exists on turrets and mortars, even without my mod.
But I also encountered it, and it wasn't... ideal.

It's already reported as a bug, so hopefully will be fixed by RimWorld soon. Meanwhile I updated the mod and released my own fix. Should work as intended now.
VitaKaninen 14 Aug @ 8:50pm 
Selecting the door and hitting "F" to forbid it no longer works. This is causing me lots of problems, since I use it all the time to forbid doors, and my colonists just ignore it, and walk right through.
StillSuit  [author] 14 Aug @ 8:16am 
Update 08/14:
In the new unstable Devs implemented the same change for vac barriers I did, and now they work everywhere again. This mod will stay as a vacdoors :kae:

I'm also trying to add a blue-glow to the upgraded doors, similar to the vacbarrier, but it prooves to be hard, especially with support for other mods in mind.
Cyber Witch ~ 11 Aug @ 4:47am 
oh Im stupid I tought my old comment was gone so I made the new one. Now it looks weird Dx
Steam not loading stuff as usual.
StillSuit  [author] 11 Aug @ 4:07am 
@Cyber Witch ~
I doubt Tynan still develops the game, but yes, it is a controversial change. Maybe they will revert it when it goes live on a stable version.
Sithgrim 11 Aug @ 3:50am 
@StillSuit Awesome thank you!
StillSuit  [author] 11 Aug @ 3:13am 
@Sithgrim
Yes, it works on any 1.6 version.
Cyber Witch ~ 11 Aug @ 12:41am 
No way they seriously removed this? Whats the logic behind this, its not game breaking or anythung. Wonder if its in his book
Sithgrim 10 Aug @ 9:07pm 
Is this compatible with stable branch or do I need to update to unstable to use the VacDoors?
StillSuit  [author] 9 Aug @ 11:13am 
Big update: I've added less cheaty way to vacproof the doors with a cost of 3 gravlite panels.

Technically it is considered a fueling. I decided to use it as it's the least intrusive way to simulate "Upgrade" of the building. All I have to do is ensure that fuel is never consumed and check if its fully 'fueled' to activate the integrated Vacbarrier feature.