Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Spartan Team - Thom, Rosenda, Sam, Malcolm
   
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Engine: HaloReach
Game Content: Firefight
File Size
Posted
Updated
2.785 GB
5 Aug @ 8:35pm
19 Oct @ 3:54pm
14 Change Notes ( view )
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Spartan Team - Thom, Rosenda, Sam, Malcolm

Description
Best played on Generator Defense: "Each Spartan will remain stationed near their favorite generator and will only assist other Spartans during extreme circumstances. Allied Spartans spend the shared pool of lives upon respawn."

Thom: "Will defend Generator Alpha."

Rosenda: "Will defend Generator Bravo."

Sam: "Will defend Generator Charlie."

Malcolm: "Will defend Generators based on proximity and necessity."

Spartan team unrelated: "Not meant to reflect lore, just gameplay focused."

Small difference in height among Spartans: "Thom is the tallest Spartan with stronger shields and vitality than the others (Only the host can see the height differences)."

Maps Roster: "All Firefight maps including one bonus map from the campaign"

Extras: "8 Spartans will spawn on maps Unearthed and Installation 04. ODSTs are still included on Installation 04"

Learn How I make these mods [discord.gg]
24 Comments
DunkODST  [author] 19 Oct @ 3:55pm 
The Size of the mod has been reduced from 6 GB down to under 3 GB
DunkODST  [author] 16 Oct @ 2:39pm 
i found the cause of the problem. i can finally fix it.
DunkODST  [author] 16 Oct @ 12:55pm 
It looks like the problem persists on multiple maps. Bot will rush to defend a generator but forgot how to push the button.
DunkODST  [author] 16 Oct @ 10:22am 
Bots stopped locking the generators on courtyard and waterfront. I'm going to see what's the problem.
DunkODST  [author] 16 Oct @ 6:33am 
I might have accidently left some objects meant to stay hidden completely visible. If that becomes a problem, let me know.
DunkODST  [author] 15 Oct @ 8:34pm 
melee_strike_dash for the AI Spartans has now been replaced with other animations to prevent rapid fire melee attacks.
DunkODST  [author] 15 Oct @ 10:45am 
as it turns out the bots are still attempting rapid fire melee. The melee_strike_dash animation is too quick that bots can spam it with glee. I'll have to find a slower animation to replace it. that should stop the rapid fire melee. The default Campaign melee animations are perfect for this, but I hate how easy they are for players to dodge.
mikazukiyozora12 15 Oct @ 1:32am 
i love the 4 more spartan adition thank you
DunkODST  [author] 14 Oct @ 2:38pm 
I'm going to try fixing the known problem of spartan bots doing rapid fire melee during higher difficulties.
DunkODST  [author] 14 Oct @ 2:16pm 
I accidentally kept the generators spawned in on installation 04 regardless of gamemode, I'll have to update this again to fix that.