Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









without ace:
18:57:41 Error in expression <s_life\data\AntSounds\antDeath.ogg"
];
playSound3D [selectRandom _meleeSounds, >
18:57:41 Error position: <playSound3D [selectRandom _meleeSounds, >
18:57:41 Error Type Booléen, Nombre attendu
18:57:41 File Bugs_life\XEH_preInit.sqf..., line 721
with ace:
playSound3D [selectRandom _meleeSounds, >
18:31:54 Error position: <playSound3D [selectRandom _meleeSounds, >
18:31:54 Error Type Booléen, Nombre attendu
18:31:54 File Bugs_life\XEH_preInit.sqf..., line 721
18:32:15 [ACE] (medical_status) WARNING: setDead executed on unit with damage blocked - [O Alpha 1-4:2,"#scripted"]
18:32:15 Error in expression <s_life\data\AntSounds\antDeath.ogg"
];
Same goes for anyone else. If you have an error, please shoot me a message on discord.
Responding here is hard bc it's not like the '@' does anything other than let you know in talking to you.
As for the poison, it doesn't effect anything that would make you uncon unless you genuinely go uncon. It deals various amounts of ace damage over time if you are using ace. So the wounds given need to be treated accordingly. If the damage is high enough, even your heart can be stopped by it.
I meant to add a CBA setting to disable it but I didn't in time, I can slip an update for that soon.as well as independent variants.
As for the vehicles, I'll probably add something for them to be able to damage them but these are primarily infantry focused units. Vehicles will shred them lol
The wasps having projectile weapons is neat but it seems to be bugged or at least isn't very intuitive. I got poisoned and I just won't wake up. I can't even be healed by Zeus. I personally don't like the poison feature.
Also, wasp ants are missing from INDEPENDENT faction. They are only on OPFOR.
Despite my complaints, the visual look and animations of these enemies is still easily the strongest part of this mod. I also don't have any problems getting the enemies to act how I want them to, which is good, especially when I want them to swarm players.