Arma 3
Marby's Critters
82 Comments
S. Jorgensen 10 hours ago 
Is this ace Compat?
Marbearis  [author] 30 Oct @ 12:51pm 
ty soldiers. Hoping it's all good. Keep me posted if you come across anymore errors.
Slipknot 30 Oct @ 7:53am 
Great mod, perfect update timing for the 2025 halloween season. TYVM @Marbearis !!!:NATO:
Aria 29 Oct @ 11:03am 
Woohoo update
✠Pignouf_Axel✠ 17 Oct @ 10:02am 
hi i have the same error that Konstance every time a basic worker bug die it put this error, hope it help

without ace:
18:57:41 Error in expression <s_life\data\AntSounds\antDeath.ogg"
];

playSound3D [selectRandom _meleeSounds, >
18:57:41 Error position: <playSound3D [selectRandom _meleeSounds, >
18:57:41 Error Type Booléen, Nombre attendu
18:57:41 File Bugs_life\XEH_preInit.sqf..., line 721


with ace:
playSound3D [selectRandom _meleeSounds, >
18:31:54 Error position: <playSound3D [selectRandom _meleeSounds, >
18:31:54 Error Type Booléen, Nombre attendu
18:31:54 File Bugs_life\XEH_preInit.sqf..., line 721
18:32:15 [ACE] (medical_status) WARNING: setDead executed on unit with damage blocked - [O Alpha 1-4:2,"#scripted"]
18:32:15 Error in expression <s_life\data\AntSounds\antDeath.ogg"
];
MastiffTheShotgun 16 Oct @ 7:00am 
just a suggestion maybe something that is a bit larger so we see the jaws at head height might be an interesting way to do it. secondarily why not make a tarantula that acts like a spider shaped tank with a melee have it be the threat to vehicles and please jumping spiders
Marbearis  [author] 14 Oct @ 6:43pm 
@konstance, I haven't encountered such errors. If you have a screenshot could you send it over on discord? You can find me in the A2S, Webknight's, or the official Arma discord.

Same goes for anyone else. If you have an error, please shoot me a message on discord.

Responding here is hard bc it's not like the '@' does anything other than let you know in talking to you.
Marbearis  [author] 14 Oct @ 12:16pm 
@Ace, I don't have any thing there for damaging vehicles. Only the ant wasp can rn.
As for the poison, it doesn't effect anything that would make you uncon unless you genuinely go uncon. It deals various amounts of ace damage over time if you are using ace. So the wounds given need to be treated accordingly. If the damage is high enough, even your heart can be stopped by it.

I meant to add a CBA setting to disable it but I didn't in time, I can slip an update for that soon.as well as independent variants.

As for the vehicles, I'll probably add something for them to be able to damage them but these are primarily infantry focused units. Vehicles will shred them lol
Ace 14 Oct @ 9:36am 
I don't know if the last update was meant to add any damage to vehicles or not. Ants still can't seem to cause any meaningful damage to vehicles. This makes it possible for players to just hide in a vehicle and run everything over. An error also pops up when they try to attack vehicles.

The wasps having projectile weapons is neat but it seems to be bugged or at least isn't very intuitive. I got poisoned and I just won't wake up. I can't even be healed by Zeus. I personally don't like the poison feature.

Also, wasp ants are missing from INDEPENDENT faction. They are only on OPFOR.

Despite my complaints, the visual look and animations of these enemies is still easily the strongest part of this mod. I also don't have any problems getting the enemies to act how I want them to, which is good, especially when I want them to swarm players.
Konstance™ (Hiatus) 14 Oct @ 7:53am 
Simple Idea suggestion; Warrior Ant the size of a Prowler Jeep?
Konstance™ (Hiatus) 12 Oct @ 9:52am 
Seems like there's an Error revolving between death sounds and hitclasses
Konstance™ (Hiatus) 11 Oct @ 11:38am 
Obligatory EDF Shadows of Despair 1st Verse Cadence.mp4
Marbearis  [author] 6 Oct @ 1:45pm 
@Konstance i thought i did but i guess not lol, fixed.
Konstance™ (Hiatus) 6 Oct @ 7:37am 
Might wanna add Zeus Enhanced as a Requirement for the Modules, they only seem to appear with ZEN not with vanilla.

Also i'm interested in this, even as an arachnaphobe.
Ace 2 Oct @ 1:44pm 
Appreciate the responses!
Marbearis  [author] 2 Oct @ 1:30pm 
@kiros I have the distance and volume set too high for the ant deaths, that's being fixed in upcoming update, the ice ant problem is also fixed in the upcoming update. Should have only killed AI instantly but I forgor to add that condition for kill.

Drag animation? You mean death animation? Yee this is a weird problem with ace I think, it does the same for other custom skeleton units. I'll look into forcing the death animation a few seconds after death if it's not already in it, should fix that.

And perhaps, I could just make a bigger spider that could eat vehicles whole or something that would be super funny. But we shall c, spiders are low priority to finishing ant units o-o7
Frag4Brainz 1 Oct @ 4:33pm 
idk if im just touched in the head but the trapdoor spider module aint there. What is the name of the module?
Kiros 29 Sep @ 12:00pm 
A few other bugs noticed in addition to the ones posted by Ace. An excellent and fun mod btw!

1: Ant Death Sounds play globally on ant deaths. Kill an ant anywhere and everyone hears it.

2. Sometimes players will be OHKO when ice ants explode. The reasoning behind this isn't made clear, possibly a interaction with the 'freeze' mechanic and ACE medical?

3. Some ants don't play their drag animations and remain standing and idling despite being 'dead' effectively.

4. Less a bug and more a request, could trapdoor spiders steal tires off passing vehicles or at least threaten light or open topped vehicles in some way too?

Again, thanks for your amazing work on the mod. Our unit has had a lot of fun playing with these critters.
Ace 29 Sep @ 4:13am 
Oh, also, if ACE medical is enabled, there's issues with the mobs not dying properly. They go into their death animation but keep rotating to face players. As a sanity check, you should probably have the mobs be killed if they are knocked "unconscious" since there's a lot of situation where a unit can be"unconscious" other than ACE but for these ant creatures, that should not be a thing.
Ace 29 Sep @ 4:07am 
Couple of bugs I've discovered.

1) "workoing" keeps showing up in the text chat. I assume this is a debug check that wasn't removed.
2) The ants have no way of damaging vehicles what so ever. They should at least be able to gnaw on tires, or if they're shooting acid at the vehicle, should cause damage to the hull and maybe other components.
Marbearis  [author] 27 Sep @ 12:53am 
@amandagraypac in this upcoming update, yea. But rn you can just shoot it from anywhere if Zeus made it into a spawner
amandagraypac 25 Sep @ 5:05pm 
Do you blow up the ant hill with a grenade like helldivers
Marbearis  [author] 21 Sep @ 2:26am 
yoo @iceBreakr in the chat! lol
I've seen quite a few comments about that actually. apparently it was remade recently-ish. ill have to give it a watch- reminds me of 8 legged freaks.
Marbearis  [author] 19 Sep @ 11:25pm 
@zdraste, all should be fixed in the upcoming update. the collision capsule thing im not really sure about yet but the bug guts issue, it was missing a number and has been fixed, ill work on the collision thing but im not really sure what that is, ill have to find the error my self and see what its talking about since it doesnt mention any of my bug's skeletons in the error.
Zdraste 15 Sep @ 12:21am 
The mod is interesting, very cool, and I would really like the bugs below to be resolved.

I would like to report any errors:
10:10:59 Error during evaluation of expression _color in mar_buggut_mist_blue
10:10:59 Error during evaluation of expression _color in mar_buggut_mist_blue
10:10:59 Error during evaluation of expression _color in mar_bugguts_blue
10:10:59 Error during evaluation of expression _color in mar_bugguts_blue


And the biggest one that does the most harm (more than 15 thousand lines of code overload my rpt):
10:10:03 Invalid convex component mapping for collision capsule, tried to access CC index 503 on '0' ('???'), something is wrong related to skeleton's 'collisionGeomCompPattern' config entry
Slay No More 14 Sep @ 4:16pm 
this mod bugs me :happy_seagull:
IceBreakr 9 Sep @ 5:33pm 
What an awesome idea. Some of old farts might remember a game called "It came from the Desert" featuring mutated ants ;) https://en.wikipedia.org/wiki/It_Came_from_the_Desert
Marbearis  [author] 24 Aug @ 11:38pm 
Yea it's my debug stuff popping up. Will be removed soon. I've just been really busy 😕
Commander Kibbins 19 Aug @ 3:21pm 
Any idea why that each time that one of the ants dies "workiong" pops up? I thought it was some sort of debug thing that I had activated, but I haven't to my knowledge lol. It is kind of funny to see pop up, but I'm assuming that's not intended
MastiffTheShotgun 16 Aug @ 7:52pm 
can we get a flying bug enemy for this
Marbearis  [author] 14 Aug @ 10:02am 
@MLST
Yes...
MSLT 13 Aug @ 12:41pm 
Does this work with ace?
Bashar al sneed 12 Aug @ 12:20am 
alright will do just how do i repair the mod ive never had to do that before
:beeped:
Marbearis  [author] 12 Aug @ 12:18am 
Something is wrong on your end then, try repairing the mod, making sure you have CBA on as well
Also they aren't broken, they are just unfinished.
Bashar al sneed 11 Aug @ 9:10pm 
i mean i tried the trap door and nothing happned when i walked near it and the ant queen ik its broken atm but the other ants like do nothing
Marbearis  [author] 11 Aug @ 7:47pm 
@bashar Al Sneed
Read the description
Ant queen and spider don't do anything
Says it right in the tin.

Use the trap door Zeus module if you want spider action for now.

Ant queen just vibes for now and is just something to blow up
Marbearis  [author] 11 Aug @ 7:46pm 
Not a bad idea @wulf_hawk, I was planning on a Scorpion, we'll have to see how it pans out! I don't want critters to be too similar, maybe I make the scorpion spit fire instead of making a fire ant 🐜
Bashar al sneed 11 Aug @ 3:29pm 
so am i retarded or do the ants and spiders atm just not do anything like they won't attack or spit
alexjackson57 11 Aug @ 4:05am 
original
Wulf_Hawk 10 Aug @ 10:09pm 
would you consider adding a scorpion? with that "spitter" acid from its stinger?
blue crook 10 Aug @ 5:36pm 
holy cow! mr ant give big ouch!
Insane_Laughter 10 Aug @ 1:47pm 
We'll unleash all our forces we won't cut them any slack
The EDF deploys!
Gandorques Hikla 10 Aug @ 11:01am 
Damn, this gives me the urge to create a Arma Adaption of the game "It came from the Desert".
Marbearis  [author] 9 Aug @ 9:49pm 
@opeb uh yea its a zeus module not an 3den module
thatonebruneian 9 Aug @ 3:57pm 
EDF Deploys!
knivesseveren 9 Aug @ 3:22pm 
The beginning is good. Please, keep going!
Besides, a mod about insects is a rare find..
Shhhhhh 9 Aug @ 1:27pm 
LOVE IT!
Bashar al sneed 8 Aug @ 10:26pm 
EDF! EDF! EDF! :EDF5Soldier:
Wotsup 8 Aug @ 4:44pm 
Finally I can make Rimworld in Arma
Beary 8 Aug @ 2:14pm 
SWEET LIBERTY, THE HORRORS