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without ace:
18:57:41 Error in expression <s_life\data\AntSounds\antDeath.ogg"
];
playSound3D [selectRandom _meleeSounds, >
18:57:41 Error position: <playSound3D [selectRandom _meleeSounds, >
18:57:41 Error Type Booléen, Nombre attendu
18:57:41 File Bugs_life\XEH_preInit.sqf..., line 721
with ace:
playSound3D [selectRandom _meleeSounds, >
18:31:54 Error position: <playSound3D [selectRandom _meleeSounds, >
18:31:54 Error Type Booléen, Nombre attendu
18:31:54 File Bugs_life\XEH_preInit.sqf..., line 721
18:32:15 [ACE] (medical_status) WARNING: setDead executed on unit with damage blocked - [O Alpha 1-4:2,"#scripted"]
18:32:15 Error in expression <s_life\data\AntSounds\antDeath.ogg"
];
Same goes for anyone else. If you have an error, please shoot me a message on discord.
Responding here is hard bc it's not like the '@' does anything other than let you know in talking to you.
As for the poison, it doesn't effect anything that would make you uncon unless you genuinely go uncon. It deals various amounts of ace damage over time if you are using ace. So the wounds given need to be treated accordingly. If the damage is high enough, even your heart can be stopped by it.
I meant to add a CBA setting to disable it but I didn't in time, I can slip an update for that soon.as well as independent variants.
As for the vehicles, I'll probably add something for them to be able to damage them but these are primarily infantry focused units. Vehicles will shred them lol
The wasps having projectile weapons is neat but it seems to be bugged or at least isn't very intuitive. I got poisoned and I just won't wake up. I can't even be healed by Zeus. I personally don't like the poison feature.
Also, wasp ants are missing from INDEPENDENT faction. They are only on OPFOR.
Despite my complaints, the visual look and animations of these enemies is still easily the strongest part of this mod. I also don't have any problems getting the enemies to act how I want them to, which is good, especially when I want them to swarm players.
Also i'm interested in this, even as an arachnaphobe.
Drag animation? You mean death animation? Yee this is a weird problem with ace I think, it does the same for other custom skeleton units. I'll look into forcing the death animation a few seconds after death if it's not already in it, should fix that.
And perhaps, I could just make a bigger spider that could eat vehicles whole or something that would be super funny. But we shall c, spiders are low priority to finishing ant units o-o7
1: Ant Death Sounds play globally on ant deaths. Kill an ant anywhere and everyone hears it.
2. Sometimes players will be OHKO when ice ants explode. The reasoning behind this isn't made clear, possibly a interaction with the 'freeze' mechanic and ACE medical?
3. Some ants don't play their drag animations and remain standing and idling despite being 'dead' effectively.
4. Less a bug and more a request, could trapdoor spiders steal tires off passing vehicles or at least threaten light or open topped vehicles in some way too?
Again, thanks for your amazing work on the mod. Our unit has had a lot of fun playing with these critters.
1) "workoing" keeps showing up in the text chat. I assume this is a debug check that wasn't removed.
2) The ants have no way of damaging vehicles what so ever. They should at least be able to gnaw on tires, or if they're shooting acid at the vehicle, should cause damage to the hull and maybe other components.
I've seen quite a few comments about that actually. apparently it was remade recently-ish. ill have to give it a watch- reminds me of 8 legged freaks.
I would like to report any errors:
10:10:59 Error during evaluation of expression _color in mar_buggut_mist_blue
10:10:59 Error during evaluation of expression _color in mar_buggut_mist_blue
10:10:59 Error during evaluation of expression _color in mar_bugguts_blue
10:10:59 Error during evaluation of expression _color in mar_bugguts_blue
And the biggest one that does the most harm (more than 15 thousand lines of code overload my rpt):
10:10:03 Invalid convex component mapping for collision capsule, tried to access CC index 503 on '0' ('???'), something is wrong related to skeleton's 'collisionGeomCompPattern' config entry
Yes...
Also they aren't broken, they are just unfinished.
Read the description
Ant queen and spider don't do anything
Says it right in the tin.
Use the trap door Zeus module if you want spider action for now.
Ant queen just vibes for now and is just something to blow up
The EDF deploys!
Besides, a mod about insects is a rare find..