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These can't work in retail starbound because for an object to take damage when projectiles collide with it it has to be a "smashable" object, and unlike monsters or players or NPCs, which have a lua script they run when they take damage (and can therefore decide what to do with the damage) retail SB has no such script for objects, they must take the damage to their health and when they run out of health they break
I added the lua damage handler to objects in one of the recent OSB updates specifically so I could make metroid doors, and yes, as stated in the description, the different colors require different elemental weapons to open, Starbound sadly doesn't have a special elemental type for explosives, so we just have elemental doors for fire, ice, electric, and poison, more could easily be defined if any mods add more elements
there is also the generic door which opens for any type
I beat you too it because I'm the one that put the scripted damage request handler in OSB that makes these work haha
1. Do these types of vertical doors exist in Metroid? Are they included in this mod?
2. I also remember that doors in Metroid only open when using certain types of attacks (regular shots, lasers, missiles, and even a fusion bomb). Do the options in this mod have those features?
3. Finally, could you release a version of the mod for regular Starbound?
[11:27:30.404] [Error] Failed to instantiate object for placement. wr_zeroMissionZebesDoor {"color":"default","inventoryIcon":"doorIcon.png?replace;787060=0060e8;d8d0c0=00d8f8;f8f8f8=f8f8f8","owner":"7ed0345e32ffc62a2a06b6a706c534e9","scriptStorage":{}} : (JsonException) Cannot call get with key on Json type string, must be Object type