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Raptor's Metroid Mod
   
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272.387 KB
3 Aug @ 3:30pm
29 Sep @ 7:12am
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Raptor's Metroid Mod

Description
This mod requires Open Starbound to function! https://github.com/OpenStarbound/OpenStarbound

This may add more things in the future, but currently, all this mod contains are door sprites from Metroid Zero Mission, and they function just as they do ingame! Requiring them to be hit with a weapon to open them, they even have elemental variants that must be opened with a weapon of the respective elemental type, more elemental types can be added easily or variants that require a specific weapon.



I plan to add another door variant made with sprites that fit slightly better in starbound sometime later.
10 Comments
noli 27 Sep @ 4:07pm 
how do i install the mod
Chet Walters 14 Sep @ 9:01am 
Definitely looking forward to more Metroid related stuff. The weaponry and armory too.
licflagg 11 Aug @ 6:57pm 
Oh really? Nice!
Wasabi_Raptor  [author] 11 Aug @ 5:44pm 
@Rnova2
These can't work in retail starbound because for an object to take damage when projectiles collide with it it has to be a "smashable" object, and unlike monsters or players or NPCs, which have a lua script they run when they take damage (and can therefore decide what to do with the damage) retail SB has no such script for objects, they must take the damage to their health and when they run out of health they break

I added the lua damage handler to objects in one of the recent OSB updates specifically so I could make metroid doors, and yes, as stated in the description, the different colors require different elemental weapons to open, Starbound sadly doesn't have a special elemental type for explosives, so we just have elemental doors for fire, ice, electric, and poison, more could easily be defined if any mods add more elements

there is also the generic door which opens for any type
Wasabi_Raptor  [author] 11 Aug @ 5:44pm 
@licflagg

I beat you too it because I'm the one that put the scripted damage request handler in OSB that makes these work haha
licflagg 10 Aug @ 1:44pm 
okay, ignore my error, its because i wasn't on the lastest version of OpenStarbound.
Circe 5 Aug @ 12:14am 
usually if you see a mod that requires oSB, it's because some part of its functionality can't be done in base Starbound. this is why it requires oSB to begin with.
Rnova2 4 Aug @ 11:39pm 
I haven't used this mod because I simply don't have OpenStarBound. However, I have several questions:
1. Do these types of vertical doors exist in Metroid? Are they included in this mod?

2. I also remember that doors in Metroid only open when using certain types of attacks (regular shots, lasers, missiles, and even a fusion bomb). Do the options in this mod have those features?

3. Finally, could you release a version of the mod for regular Starbound?
licflagg 4 Aug @ 10:29am 
I would like to say that there is an issue. I cannot place either door object due to this error:

[11:27:30.404] [Error] Failed to instantiate object for placement. wr_zeroMissionZebesDoor {"color":"default","inventoryIcon":"doorIcon.png?replace;787060=0060e8;d8d0c0=00d8f8;f8f8f8=f8f8f8","owner":"7ed0345e32ffc62a2a06b6a706c534e9","scriptStorage":{}} : (JsonException) Cannot call get with key on Json type string, must be Object type
licflagg 4 Aug @ 7:22am 
DANG IT, some one beat me to it. Impressive though!