Broken Arrow

Broken Arrow

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COOP 1-4 South Bahmut's. Part 2. Artemovsk
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2 Aug @ 10:11pm
12 Aug @ 7:15am
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COOP 1-4 South Bahmut's. Part 2. Artemovsk

Description

About scenario.
You are one of four commanders of the offensive on the southern outskirts of the city of Bakhmut. The rest can be your friends. You obey the commander you were in the first part of the mission. Your task is to block the supply line of the southern part of the city of Bakhmut/Artemovsk and carry out a crushing assault, trying to take the enemy in a semi-ring.

Cooperative mission.
This mission is designed for 2-4 players, but if you play alone, your point influx will be the same as that of 4 people. It also works for 2 and 3 players, respectively.

The difficulty only determines the number of Supplies already on the map.
Easy: Greatly simplifies logistics. 4 supplies of 10,000 points are placed.
Medium: Slightly simplifies logistics at the start. 2 supplies of 5,000 points are placed.
Hard: The main difficulty is supposed to be teamwork and coordinated supply of ammunition.

The scenario is not designed to be defeated. Bakhmut meat-grinder.
The scenario can only be lost if you disobey the order. Otherwise, you will simply lose units/points and this will not be a reason for losing. Thus, you are immersed in an endless siege of the city and will fight until you capture all enemy positions, which reflects huge losses for both sides.

Convoy.
The enemy gets additional units in the city due to convoys. Because of this, if you are too successful, it may happen that when the convoy arrives in the city and the enemy receives reinforcements, these reinforcements will appear right before your eyes.
A convoy is considered to have arrived successfully only if it has 3 or more vehicles left.

Bugs.
The scenario was tested for linear passage and there were no bugs. If bugs appear - let me know, I will be able to fix this scenario very quickly and re-upload, unlike the first chaotically made part.
A known bug that does not occur due to the mission is the desynchronization of destroyed houses.

The scenario was not created with the purpose of insulting anyone, so all insults mentioned in the mission itself are just a reflection of reality.



Originally posted by author:
I planned to post Secrets or my developments, or any other progress about the next missions somewhere. On the advice of my friends, I made a boosty. Obviously only for the purpose of notifying about something that an ordinary user will not just find out about. And obviously not on a paid basis. All messages will be freely available. But only on RU
15 Comments
это класс 10/10
Tyler Viktorovich  [author] 12 Aug @ 5:48am 
idk, if u dont understand, u can check my boosty, i publish archive with all music
Tyler Viktorovich  [author] 12 Aug @ 5:41am 
In the game u can download my scenario. And find in the directory game "Scenarios"->my scenario-> "music"
Best BA mods ever played. By the way, can I have a playlist of the music you used in the mod? You have a very good taste :)
Tyler Viktorovich  [author] 10 Aug @ 5:28am 
If u turn off main Music in the game, music in the mission will be off (settings audio-> music volume)
zh776164731 10 Aug @ 2:40am 
can i turn off the music, it is too long and too noisy
вайбово) прошли с кентом, терпёжка душных мясных штурмов хохлов стоила того, чтобы увидеть лучшую концовку среди видеоигр
OldManMike 7 Aug @ 8:03am 
Greatest scenario i've ever played on BA. Better than the official ones! I love the videos, making the game so immersive. Great work, pls more scenarios like this! It's only poor that the devs are not allowing getting experience points on community scenarios :-(
Bepiss 7 Aug @ 5:20am 
real zigga simulator!
Tyler Viktorovich  [author] 3 Aug @ 2:12pm 
Да, в описании об этом указано. Это случилось из-за того что пришло слишком много конвоев и противник просто спавнится на своих точках, как бы имитируя подкрепление от конвоя. И если вы слишком преуспели со штурмом города (далеко зашли и почти все захватили), то выйдет так, что они появятся прямо перед вами.