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very cool mod, i love where this is going.
The Ai also got the option to build the buildings.
When the last bit of the "locked behind faction" is done, they will have to confederate first.
Medbraktlik
It looks like SFO uses a different tech-tree than vanilla, that's why the techs aren't showing up.
My vision was that the "techs" was to be given, but they currently take 1 turn. Even though I have set them to demand 0 researche like some vanilla tech.
When I find what gives the vanilla tech, but not mine, it should solve this incompatibility with SFO.
i have now clan Gangrous with skurvy snipers. xD
so only the player is locked.
This is with your mod and Sfo
It's actually what I'm working on, as I found something in the creation kit, that could tied specific things to ancilleries/traits like the sword of khaine.
But irl takes some much time right now, so I don't get that much modding done.
The tech is the first implement of that feature, as I can lock specific things behind that.
Medbraktlik
It might be that my mod and SFO places the techs at the same place in the tech tree.
Then the load order picks which one is shown.
Can you post a picture to me, then I might be able to move my techs to another location.
this way you get it only with the right lord.
same here, i dont see any tech from this mod.
@K-9
good work so far.
i was waiting for a mod like thisfor years.