JBMod
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Nodegraph for jb_buildingblocks
   
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Content type: Map, Script
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2 aug @ 8:34
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Nodegraph for jb_buildingblocks

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JBMod's default map, jb_buildingblocks, does not have any nodes for AI navigation. But now it does, via this epic workshop upload!

Doesn't contain any air hints or strider nodes, though.
5 kommentarer
Backshot Betty #killtf2 3 aug @ 8:27 
i see
STRESSED CAT IN A BOX  [skapare] 3 aug @ 8:06 
it IS a little extreme tho LOL
STRESSED CAT IN A BOX  [skapare] 3 aug @ 8:05 
It's based on the nav mesh I had generated for it, so the displacement and water prolly gave it a lot of detail.

I'm not sure why it's like that tho, but I imagine it can't be that bad of an idea for connections to form well enough.
Backshot Betty #killtf2 3 aug @ 7:57 
why are the nodes near the pond so clustered together? it probably doesn't affect anyhting, im just curious
STRESSED CAT IN A BOX  [skapare] 2 aug @ 8:35 
have