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Nodegraph for jb_buildingblocks
   
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Content type: Map, Script
File Size
Posted
93.930 KB
2 Aug @ 8:34am
1 Change Note ( view )

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Nodegraph for jb_buildingblocks

Description
JBMod's default map, jb_buildingblocks, does not have any nodes for AI navigation. But now it does, via this epic workshop upload!

Doesn't contain any air hints or strider nodes, though.
5 Comments
Backshot Betty #killtf2 3 Aug @ 8:27am 
i see
STRESSED CAT IN A BOX  [author] 3 Aug @ 8:06am 
it IS a little extreme tho LOL
STRESSED CAT IN A BOX  [author] 3 Aug @ 8:05am 
It's based on the nav mesh I had generated for it, so the displacement and water prolly gave it a lot of detail.

I'm not sure why it's like that tho, but I imagine it can't be that bad of an idea for connections to form well enough.
Backshot Betty #killtf2 3 Aug @ 7:57am 
why are the nodes near the pond so clustered together? it probably doesn't affect anyhting, im just curious
STRESSED CAT IN A BOX  [author] 2 Aug @ 8:35am 
have