Conan Exiles

Conan Exiles

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True (Hair) Colors V2
   
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1 Aug @ 6:52am
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True (Hair) Colors V2

Description
Hello everyone,

With this mod, I have adjusted the color selections for hair and facial hair. Again!


The dearth of realistic options in the base game inspired me to create the first version of this mod, True (Hair) Colors. However, while I still think there is value to that mod, there were changes I wanted to make. And because the players using it have likely become accustomed to the new setup, to avoid pulling the rug from beneath anyone a second version has been made, so here we are.

The Changes
As seen in the images above, V2 bears a strong resemblance to the first version. The color groups have stayed intact with the order of:

* White
* 3 blondes
* 3 reds
* 3 browns
* Black
* 3 greys
* and 4 tawny [?] / light brown

However, where version 1 primarily scaled vibrancy up or down to create a light-dark shift within each color group, V2 features different hues to offer more variety. While most of the colors are different from V1, some notable changes include a richer golden blonde, a ginger-y orange, a richer deep red, darker browns, and the return of the base game's black.

If you're already using True (Hair) Colors, give this version a try! If not, I guess you can, too!

Q + A
* What happens to existing characters when I enable this mod?
- Their hair color will reflect the new selection, depending on whatever ID number they have selected. If the mod is disabled, they will return to their old color. I believe colors applied via an RGB selector mod will stay the same.

* How do I change my existing character's hair color?
- Hair color, along with most other elements of your character's appearance, can be changed by using an 'Orb of Nergal' bench (accessible at level 45). Additionally, hair color can be changed if you are using a mod which provides its own recustomization menu (Fashionist, IQOL, EditAppearance, etc).

* Is this mod compatible with others?
- It should be compatible with just about every mod other than those which also change hair color. In those cases, the mod load order can be changed to adjust which colors are enabled. When in doubt, placing this mod near the bottom of the load order should help.

* Why is it that the same color can look different with different hairstyles?
- Each hairstyle uses a material file which calibrates certain values such as roughness and specularity. These values, among others, can slightly affect color, especially at certain angles. The hair and facial hair included in the Siptah DLC also have a slight tinge of color by default, which is a problem to solve in another mod.

* Is it safe to add / remove this mod mid-playthrough?
- Yes, it should be fine to enable or disable at your leisure.

* Why 4:3?
- It's artistic, you wouldn't understand. And some of the pics would be too big for Steam otherwise.

Conclusion
Feedback, suggestions, criticism, and so on are appreciated.


I hope you all enjoy, and thank you.

- Dread Swoop


Mod ID: 3539532767


Shameless Self-Promotion
Want combat to suck slightly less? Try Glory of Combat!
Want Isle of Siptah items in the Exiled Lands? Consider Eldarium in the Exiled Lands!
Want NPCs who haven't suffered tragic rhinoplasties? Try Heritage!
11 Comments
Dread Swoop  [author] 2 Sep @ 7:04pm 
I tested both the release version and my personal one and they're working correctly on my end.

The issue could be a mod conflict, to give this mod the best chance of working as intended it should probably be placed AFTER (under) any other character customization mods, just to be sure that those others aren't overwriting the colors.
GuillermoTsc 2 Sep @ 5:56pm 
how s works? i dont see any change?
PD. sorry my bad english
darien 2 Sep @ 4:22pm 
And that sounds perfect, judging by the screenshots, that 7 out of 18 looks great. Oddly enough, i don't see it in my game. Maybe i am having mod conflicts.
Dread Swoop  [author] 2 Sep @ 3:39pm 
@darien I think they'll certainly be more realistic than the base game reds.

In this version of the mod, I opted for a lighter, more orange-y 'ginger' color, a standard red (which happens to be the base game's first brown) and then a more saturated red (as realistic as I could get it) for those people who liked the base game's fake 'blood red' color.

There are more hues that I would've liked to add, but the amount of space is very limited unless I were to tinker with the character creation interface. I don't like to give out personal details, but as someone who has red hair himself, having some red hair options that were not atrocious felt important to get right.

Hope you enjoy!
darien 2 Sep @ 9:46am 
If this makes the red hair look realistically red. Its a 10/10 must have mod.
GuillermoTsc 29 Aug @ 4:32pm 
added this mod how to access menu ?
Dread Swoop  [author] 2 Aug @ 8:27am 
@KemonoKhal Glad you like it, be well!

@tonbie If you want to change your hair color, the re-customization menu can be accessed through the 'Orb of Nergal' bench, which is accessible in the Knowledge menu at level 45, or it can be spawned in through the Admin Panel. As well, if you have a mod which adds a character editing mode (such as Edit Appearance or the mirror item in Fashionist), hair color can be changed through that as well.
tonbie5 2 Aug @ 3:54am 
added this mod how to access menu ?
KemonoKhal 1 Aug @ 1:55pm 
Thanks for the answer, tried it already and it looks better than the original, very nice
Dread Swoop  [author] 1 Aug @ 11:41am 
@KemonoKhal One or the other. They overlap each other entirely, so using both would mean the one placed after in the load order would be dominant.