Conan Exiles

Conan Exiles

144 ratings
Eldarium in the Exiled Lands (Revision 12)
   
Award
Favorite
Favorited
Unfavorite
Armors: Armors
Weapons: Weapons
Tags: Loot
File Size
Posted
Updated
183.614 KB
6 Oct, 2023 @ 3:18pm
11 Apr @ 8:17pm
8 Change Notes ( view )

Subscribe to download
Eldarium in the Exiled Lands (Revision 12)

Description
Welcome!
Hello everyone,

Once lost to time, this mod has risen back to the light.

With this mod, I have added Decaying Eldarium drops to several end-game loot tables in the Exiled Lands. In addition, scrolls for learning how to craft various weapons and armor from Siptah have been incorporated into the aforementioned loot tables. Siptah-exclusive gear pieces may also drop from certain boss-type enemies.

I've restricted Eldarium drops to areas and enemies which would make some degree of sense.

The following list of locations contains mild spoilers, so look at your own peril.

* Mobs and bosses in the Unnamed City. The Giant-Kings had a presence on Siptah, so it's conceivable that they would have acquired Eldarium and sent it back to the City. The Relic Hunters in the area would likely have plundered some from the ruins as well.

* Mobs and bosses in the Volcano and Well of Skelos. The Serpent-Men are an elder race, so it would make sense for them to have some. By proximity, the Votaries of Skelos would also have access to the material.

* Mobs and bosses in the Sunken City, as well as the Lemurians. The Deep Ones are considered an elder race, and contact with their Lemurian worshippers would ensure that both groups had access to Eldarium.

For exact chance and range values, please refer to the 'Drop Rates' Discussion tab on this page.

In addition to incorporating Eldarium into the relevant loot tables, I have also created a 0-cost feat that allows players to craft a Delving Bench. The requirements are:

* Player level of 50 or higher.

* Furniture Maker feat (available at level 10, costs 1 Feat Point).

It's the same recipe as Siptah's Delving Bench, so it requires the same resources.

There will be people who believe that this mod bypasses the Isle of Siptah paywall. This is NOT the case. All assets pertinent to this mod are able to be spawned in via the Admin Panel by players who do not own Isle of Siptah. The mod simply grants players the ability to acquire gear they have access to but cannot obtain through normal gameplay on the Exiled Lands.

Mod Compatibility
The mod makes use of a modcontroller to merge data tables without direct edits. Refer to the topic in the Discussions tab for a list of affected assets. It should be compatible with most mods, even those that also affect loot tables.

This mod does make one direct edit to the Dismantling Bench BP, so it may be incompatible with other mods that do so, but the chances are pretty low.

Known incompatible mods will be listed in Discussions when they are reported.

Common Questions
"What happens if I remove this mod from my game mid-playthrough?"

All Eldarium materials and weapons / armor dropped from enemies or crafted via mod-related feats will still be there, but the drops will cease and all feats added by the mod, as well as any unused scrolls, will disappear. Learned feats will be regained if the mod is re-added.

"Do I need to have purchased Isle of Siptah for this mod to work?"

No, it should work regardless of whether you own the expansion or not.

"What happens if I use this mod on Isle of Siptah?"

There are some affected NPCs which are shared between the two maps which can drop decaying eldarium and scrolls.

"Does this mod affect the Delving Bench or its recipes in any way?"

No.

"I kill bad boi and it din't drop Eldarium??? u suck."

Kill a couple more and tell me how it goes.


Conclusion
Thank you all for reading,

Dread Swoop

Mod ID: 3046846729

Legal Disclaimer: all assets contained within this mod were created and are owned by Funcom. I just edited them.

Continued development and maintenance of this mod on the part of the author should NOT be inferred as approval of or support for Funcom or its doings.
Popular Discussions View All (6)
8
23 Jan @ 4:24pm
PINNED: Feedback, Suggestions, Etc.
Dread Swoop
0
8 Oct, 2023 @ 7:05pm
PINNED: Affected Assets
Dread Swoop
0
7 Oct, 2023 @ 2:50am
PINNED: Added Materials
Dread Swoop
77 Comments
Dark Lord 19 Aug @ 1:42am 
I'm sure that many people have much problems in life, so take your time. Until then we enjoy your creation. Maybe sometimes we ask for something, but I'm happy for now with my 20 or so mods. :D Thanks to you, modders, the solo gaming is more enjoyable, than the multi servers - without any mods. I'm just looking for a way (maybe a mod) to somehow implement the other 3 corrupted attributes into the game - with some great perks, of course! I have some ideas, but I'm not a modding person. So I wait quietly for someone to finish Fu**om's work. Sorry... just thinking loudly. :P
Dread Swoop  [author] 18 Aug @ 7:19pm 
Glad you're enjoying the mod!

It hasn't got a lot of attention lately as I've been bogged down with other projects, but it'd be worth going over and improving at some point.
Dark Lord 18 Aug @ 5:45pm 
Dread Swoop, thanks for your exhaustive answer!
Well, I won't be crying because I can't craft an eldarium stash. I just wondered if I was the bad boy, or the system.
Anyway, I'm using your mod since the time I last wrote, and I must say that it's amazing! :O
I mainly like the extra Siptah loot from the Unnamed city bosses. The Delving bench is expensive (for now, for me) to use it many times, but I'm collecting the decaying eldarium for some time.
So thanks again for making this great mod for us, players!
Cheers, and keep up the good work! ;)
Dread Swoop  [author] 18 Aug @ 5:31pm 
@Dark Lord

I did some testing and I believe the issue is not owning / enabling Isle of Siptah. I was able to craft them perfectly fine with it enabled, but after un-checking IoS in Steam's DLC menu and re-launching, I was getting the same error.

There is an existing recipe for them in the base game, but I was running into issues using it for the mod, so I made a new one when I added the chests to the mod back in December. The new recipe should not prevent you from crafting based on owning Siptah or not, so my guess is that there's now some protection in place for that item. It's worth noting that the chests are not included in the DevKit's item table, so they must be added by the DLC tables.

I'm sorry to say, but I don't think you'll be able to craft them without purchasing Siptah.

I think just about everything else in the mod should be fine as it is included in the DevKit by default.
Dark Lord 18 Aug @ 3:26pm 
Hello everyone! Can somebody tell me, why can't I craft the Eldarium-reinforced chest? None of the two variants. The game says 'Unable to start crafting item'. Of course I tried to craft it at the Artisan-'s table. Or should I use the Delving bench, or something like that? Dread Swoop, any suggestions?
K_004 24 Apr @ 8:02am 
I have been using this mod for awhile and stoped from using it somewhy (i think it had a conflct with some other mods).
But I think it is never late to say thanks. :)
Max 18 Apr @ 9:53am 
Very nice, I came here searching for a way to get eldarium and the delving bench on exiled lands for a way to get specific hot and cold resistant gear, thanks!
vincet.omnia 12 Apr @ 5:24pm 
You, sir, are a gentleman and a scholar.
Dread Swoop  [author] 11 Apr @ 8:24pm 
Revision 12 has been released (albeit slightly later on Friday than I would've liked). Here are some brief highlights:

* A recipe scroll for the Voidforged Vagabond armor set has been incorporated into various loot tables (will update the 'Drop Rates' discussion tab soon for more info).

* As of the March bugfixing update by Funcom, the Drowned armor pieces have returned to the base game, so the placeholder items I made are no longer necessary and have been removed. Any existing Drowned armor should be retained with no issues.
Dread Swoop  [author] 9 Apr @ 6:43pm 
Thanks for reminding me, I get sidetracked with other projects and various things.

I'll try and aim for an update on Friday (my time) as the Voidforged Vagabond stuff shouldn't take that long to implement.