RimWorld

RimWorld

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[JDS] EFT Apparel + Faction/Crafting patches
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Mod, 1.6
File Size
Posted
11.859 MB
28 Jul @ 4:08pm
1 Change Note ( view )

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[JDS] EFT Apparel + Faction/Crafting patches

Description
Temporary as-is upload for the 1.6 version of EFT Apparel.
Integrated patches for crafting + faction distribution.

I'm currently rewriting ALL of the XML to integrate the armor properly via vanilla tags, But I'm just too busy with irl jobs.
I just wanna play some RimWorld with the EFT Apparel haha.

Progress regarding rewrite: 15%
⚠️⚠️ Rewrite will be most likely be INCOMPATIBLE with CE. I don't know what or how even makes a mod not compatible, But just putting it here as a warning ⚠️⚠️

Known bugs. All will be fixed but will not be published until I completely finish the rewrite.

  • Balaclavas aren't wearable with helmets - Fixed in rewrite
  • Balaclavas do not hide hair when worn - Fixed in rewrite
  • All head armor not compatible with head accessorises (like from VE:A, Ballistic Mask) - Fixed in rewrite
  • Gear does not spawn on raids/pawns - Fixed in rewrite

What to expect with rewrite:

  • Research properly fitted with gameplay progression, e.g research flak armor to then unlock tier 1 microelectronics for tier 2 etc..
  • Proper faction integration using vanilla tags, Then other mods using said vanilla tags will have chances to spawn with the gear.
  • Probably the removal of backpacks. I just don't like em

On a side-note, If you're an artist & willing to help out with adding more content, Feel free to reach out!
Either as a contribution or commission.
(Obviously modding should come with heart, not with wallet..)
19 Comments
Defo 28 Sep @ 7:38am 
God damn ! It is so good mod :)
BeyondAquilaRift 8 Sep @ 4:37am 
you're a legend for this
FLUFFY CAT 28 Aug @ 3:11pm 
damn boy, you're a sweetheart
|-Winter-| 13 Aug @ 3:01am 
Aight .v,
Michael  [author] 8 Aug @ 8:20am 
no. update your game.
|-Winter-| 7 Aug @ 5:13pm 
Please add 1.5!!!!
Michael  [author] 4 Aug @ 10:19am 
i mean.. ppl can technically go update the original mod too, all thats broken with it is mentioned above, which does take some time to do manually, but isn't hard.
Smiley Face Killer 4 Aug @ 9:05am 
You could keep the bags and just make them basic as hell, like have them all have the same stats and what not so that way they're there for style. And if people want them to be different it wouldn't be that hard to do yourself (Using Rimmsqol to diy "fix" them for example)
Michael  [author] 3 Aug @ 11:10pm 
Idk, I use VE stuff that adds backpacks. And these just dont look good imo
Mind The Spectrum 3 Aug @ 4:16pm 
Keep the backpacks my guy!