RimWorld

RimWorld

625 ratings
Cargo Holds
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Mod, 1.6
File Size
Posted
Updated
4.029 MB
28 Jul @ 9:20am
19 Aug @ 11:33am
6 Change Notes ( view )

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Cargo Holds

Description
Floor storage (in bulk!) inspired by primitive storage cellars. I made these for my ships but I think you guys might also like it. You can find it on the "Cargo holds" tab.

This mod is absolutely not meant to replace any storage mods here on the workshop but instead complement them by allowing the player ship to have bulk storage capabilities too.

New Features (Cargo Holds)
A cheaper and hopefully balanced version.
  • Small cargo compartment - 9 stacks.
  • Cargo holds - 18 stacks.
  • Refrigerated cargo holds - 18 stacks / 200w of electricity.
  • 2x2 cargo hold - 24 stacks. On substructure.
  • 3x3 cargo hold - 45 stacks. On substructure.
  • Massive cargo hold - 75 stacks. On substructure.
  • Massive cargo hold (Dynamic) - Slightly bigger graphics and slightly cheaper than the non-dynamic one. Only 4 resources for now.
Note: There will be noticeable visual inconsistencies if you put a dynamic cargo hold beside another building. It's by design for now because my knowledge of modding is currently limited.

Retained Features (Bulk Cargo Holds)
No big changes here to avoid complications on existing saves.
  • Small cargo compartment (bulk) - store 50 stacks of things.
  • Cargo holds (bulk)- store up to 100 stacks of things.
  • Refrigerated cargo holds (bulk) - store up to 100 stacks of things / 300w of electricity to refrigerate.
  • 2x2 cargo hold (bulk) - store 200 stacks of things. On substructure (Odyssey).
  • Massive cargo hold (bulk) - store up to 1000 stacks of things. On substructure (Odyssey).

Recommended mods
  • No tile destruction on gravship launch
    Although I don't use it, I highly recommend getting this so it would be possible to do bulk transporting (base moving etc) with the massive cargo hold. :)
  • Stack Gap
    I am not the best in balancing (since this is quite literally my first rimworld mod lol) so please feel free to use stack gap if you feel like the storage capacity is too big.
  • Scrollable Gizmos
    The architect tab breaks whenever you have way too much objects installed. This will remedy that.
  • AS - Global Settings
    This has been suggested multiple times for those who feel that the storage capabilities of this mod is too much. Please see the discussion tab for more information.

Featured mods

Q&A
-
Q: Why DLC-lock the massive cargo hold?
A: I used an upscaled (and cleaned) ancient stockpile texture for that so I think that's fitting.
-
Q: Is it possible to edit this mod to remove adjacency requirements?
Old A: Of course! Please see the discussions tab for a tutorial on how to do that (and more).
New A: New storages have no more adjacency requirements because I've included them on their placement grid.
-
Q: (As requested) Storage tab is empty and only cancel and deconstruct options appear. Where are they?
A1: Research Machining technology to unlock the Cargo Holds (and if you have VFE you'd also need complex furniture.)
A2: It might be missing due to game limitations. Please see recommended mods.

Translations
ZH Translation
RUS Translation

Author's note
8/1/25 - I've been reading all your comments and a lot has been very reasonable with their ideas, demands, etc. I honestly did not expect this mod to explode so I am very thankful for all the support!
8/20/25 - Strip Miner's Update. Sorry for the delay since I've been very busy with work. Please check version history if curious on what's new. There might be new typos because I was starting to get confused on the data. I did the easiest and common dynamic textures for now. I'll do the others when I'm not too busy.

Thanks!
Popular Discussions View All (4)
0
21 Aug @ 5:27am
Suggestion: Deep connected storage
LongBowDwarf
0
20 Aug @ 6:04pm
Comment too long to post - Discussing new update
D a R i U z Z
287 Comments
月空 4 hours ago 
good
bradson 6 Sep @ 1:06pm 
@Stellar forester That was rimworld's unity update to 2022.3 breaking compatibility with rimpy's by now badly outdated conversion settings. Rimsort and todds are the maintained alternatives without this issue
Stellar forester 6 Sep @ 12:59pm 
@bradson i figured it out, it was not only this mod. It was many and the problem was that i converted the textures of all mods so that the game load faster but there was a rimworld update that broke that as far as i know
Junam 6 Sep @ 7:07am 
This mod is amazing but I would really love temperature controls for the fridge (unless I am missing something?)
bradson 6 Sep @ 4:24am 
@Stellar forester Clear the mod folder and redownload. That's not any kinda normal state for the mod
Stellar forester 6 Sep @ 3:48am 
all my Storage from this mod has a big red question mark on it and not really a texture just the material collour as a squareunderneath the ?.
Omgwtfbears 5 Sep @ 4:55am 
Have anyone figured out how to fix refridgirator cargo holds? I don't think they are behaving as intended, even if they indeed refrigerate the contents.
Anker 3 Sep @ 7:15pm 
Very nice. I wonder if anyone's made an equivilant for under-floor batteries.
TrenchFoot_Tony 3 Sep @ 12:10pm 
does anyone else get a lot of lag when they select the large cargo hold with a lot of items inside?
SandFox 3 Sep @ 6:50am 
I created a Korean translation with the help of AI :D
Just paste it into your mod file!
Path: Steam\steamapps\workshop\content\294100\3536708812

https://drive.google.com/file/d/14RehTWCexZqGLVHdrAwvec_ZtjK1zTQq/view?usp=sharing