Dominions 6

Dominions 6

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Azeroth (Advanced)
   
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180.523 MB
27 Jul @ 8:46am
27 Jul @ 2:33pm
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Azeroth (Advanced)

In 2 collections by Soaptastesok
World of Warcraft maps
2 items
Soap's Dom 6 maps
8 items
Description
provinces: 209 land and 24 sea

Azeroth (Advanced)

A more well-rounded version of Azeroth with more provinces, and introduces sea tiles. There are dungeons and raids which contain most of the thrones (unless more thrones than dungeons or raids are added to the game and overflow into the regular world). To access these dungeons, capture their entrance territory (I.E. Stormwind to access The Stockades) then right-click the small cave circle in the corner of the provincial tile. You can view the dungeon plane at any time by pressing 2, then return to the regular world by pressing 1.

Recommended land players 6 to 12
Recommended sea players 0 to 2
Maximum land players 36
Maximum sea players 4
Recommended thrones: 1:1 with number of players

The base art file was found on Google, though tracking down its original source and creator has proven to be next to impossible, as it's been shared and spread online for years. If you are the original author of the artwork, send me a DM and I'll gladly reference you.

The original .xcf file is located in the download, which can be opened using GIMP. If you make any modifications and upload it to the workshop, please take steps to differentiate it from my work. Crediting me with the original is appreciated but not necessary.

Azeroth (Simple) https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3534803420
Azeroth (Advanced) https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3535950460
14 Comments
Slym 13 Oct @ 8:03pm 
So I started playing a game and noticed that fellwood is all swamp + waste provinces, which while thematic, leads to their entire population dying out because those together lead to -1% growth rate. Base is +0.2 and an empty province has +0.4, so even with 2 growth scales you can't repopulate them.
Soaptastesok  [author] 13 Sep @ 8:57am 
@Chad of Nazareth while in-game, press 2 to access the underground plane (1 returns you to the normal plane) and order the troops to move to that tile on plane 2. Their move icon on tile 1 will shift to the cave at the bottom right of the province.
Chad of Nazareth 9 Sep @ 9:31pm 
I'm new to Dom 6 but played Dom 5 before.

Playing the map, I notice that Dire Maul underground location is inaccessible (My faction started on the same tile) and I can't even switch into the underground map by clicking the cave icon and Dire Maul underground location doesn't have a cave icon to click.

Writing just to see if it's a bug / error on the map or some shenanigan from spawning on the overground location.
Soaptastesok  [author] 25 Aug @ 7:30pm 
@Nukular Power one throne per nation is accounted for. Anything more and it relies entirely on game placement logic.
Nukular Power 21 Aug @ 7:53pm 
really cool idea. How many thrones is best
Soaptastesok  [author] 10 Aug @ 8:07pm 
@leshaar thank you for mentioning the Dire Maul issue. I'll fix the connection in the next update.
Soaptastesok  [author] 10 Aug @ 8:05pm 
@Sick Puppy it was for balance purposes. Each region has 1 starting location, and to balance population, I added at least one farmland to each region.
Sick Puppy 9 Aug @ 4:04pm 
Why are there farmlands in the plague lands wtf?
Sick Puppy 9 Aug @ 3:53pm 
I like that this map is some what lore accurate but it needs some starting sites biases. Eramor shouldn't start in Thunderbluff and should favour the plague lands more lol. Also recommended game settings would be ideal such as thrones or if this map is made to be played as conquest.
PutinLikesItInTheAHole 2 Aug @ 1:12am 
Recomended number of thrones would be nice too, so we dont have to guess :)