Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Perhaps there's some way to prevent the "work" schedule from restricting recreation caused by this work type, but I don't know how you'd do that. Cool mod, btw.
Enabling the mod again on a fresh dev test or world yields some odd result. I've had one pawn that will spazz out for a bit before finally setting down to research next to 2 other pawns. Going back to my bugged save I tried deleting the recreational items the 2nd pawn forced to do research will freak out for a little bit but will research... Until I make him stop and force research again. Where I am getting bug that's more specific to the research mod.
In the next version, you’ll be able to toggle this check or adjust its interval. The feature’s done. I’m just finalizing a good default value.