Project Silverfish

Project Silverfish

28 ratings
Melee Weapons
By Silvia
A guide containing detailed stat values for all melee weapons.
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Introduction
This guide is up to date as of version 0.1.9.3

This guide contains a list of all melee weapons and their stat values in alphabetical order. Some melee weapons deal different damage types.

Some values in this guide are estimates and may not be 100% accurate.
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Bayonet
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Description
Old-fashioned military bayonet. Its well honed tip makes it excellent for stabbing, even through some lighter armor.

General stats
Charge time
Block damage absorption
Weight
Value
0.4
30%
0.3kg
$87

Swing stats
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Light swing I
Light swing II
Charged swing
Wind up rate
0.7
1
1
Swing rate
1.2
1.2
1
Range
225
225
275
Radius
65
65
25
Knockback
3000
3000
3000

Damage
————————
Light swing I
Light swing II
Charged swing
Armor penetration
0
0
50
Stabbing
0
0
100
Slashing
45
45
0
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Combat Knife
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Description
Small, quick sharp.

General stats
Charge time
Block damage absorption
Weight
Value
0.4
0%
0.35kg
$80

Swing stats
————————
Light swing I
Light swing II
Charged swing
Wind up rate
1
1
1
Swing rate
1.2
1.2
1
Range
200
200
250
Radius
55
55
10
Knockback
3000
3000
3000

Damage
————————
Light swing I
Light swing II
Charged swing
Stabbing
0
0
90
Slashing
60
60
20
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Crowbar
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Description
Not the most effective improvised weapon, but it definitely wouldn't be pleasant to be hit with...

Note
The crowbar is capable of breaking weak locks, such as generic green lockers and MOST uniform cabinets. Press whichever key you have bound to toggling your gun attachments to use this function.

General stats
Charge time
Block damage absorption
Weight
Value
0.65
50%
2kg
$5

Swing stats
————————
Light swing I
Light swing II
Charged swing
Wind up rate
0.7
0.7
0.8
Swing rate
0.9
0.9
0.9
Range
300
300
350
Radius
65
65
25
Knockback
3000
3000
3000

Damage
————————
Light swing I
Light swing II
Charged swing
Blunt force
40
40
80
Slashing
20
20
20
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Fire Axe
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Description
Heavy duty axe used for breaching buildings. Effective against body-armor too...

General stats
Charge time
Block damage absorption
Weight
Value
1
70%
3kg
$50

Swing stats
————————
Light swing I
Light swing II
Charged swing
Wind up rate
0.5
0.8
1
Swing rate
0.8
0.8
0.7
Range
250
250
300
Radius
60
60
25
Knockback
3000
3000
5000

Damage
————————
Light swing I
Light swing II
Charged swing
Armor penetration
100
100
160
Blunt force
20
20
0
Slashing
40
40
50
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Hatchet
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Description
A good, sturdy hatchet with a well honed blade. Semi-effective against armor.

General stats
Charge time
Block damage absorption
Weight
Value
0.7
50%
0.6kg
$70

Swing stats
————————
Light swing I
Light swing II
Charged swing
Wind up rate
0.7
1
1
Swing rate
1.2
1.2
1
Range
225
225
275
Radius
65
65
25
Knockback
3000
3000
3000

Damage
————————
Light swing I
Light swing II
Charged swing
Armor penetration
60
60
100
Blunt force
20
20
0
Slashing
30
30
50
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Heavy Pipe
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Description
A shoddy improvised weapon made from heavy pipe fixtures. It is adjacent to garbage but at least somewhat effective as a weapon.

General stats
Charge time
Block damage absorption
Weight
Value
0.85
70%
1.5kg
$1

Swing stats
————————
Light swing I
Light swing II
Charged swing
Wind up rate
0.6
1
1
Swing rate
0.9
0.9
0.9
Range
250
250
300
Radius
70
70
25
Knockback
3000
3000
3000

Damage
————————
Light swing I
Light swing II
Charged swing
Blunt force
45
45
85
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Machete
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Description
Sharp, broad blade, high slash damage.

General stats
Charge time
Block damage absorption
Weight
Value
0.65
30%
0.5kg
$85

Swing stats
————————
Light swing I
Light swing II
Charged swing
Wind up rate
0.7
1
1
Swing rate
1.2
1.2
1
Range
200
200
250
Radius
65
65
N/A
Knockback
3000
3000
3000

Damage
————————
Light swing I
Light swing II
Charged swing
Stabbing
0
0
30
Slashing
80
80
90
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Old Pipe
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Description
Literal garbage. Better than nothing.

General stats
Charge time
Block damage absorption
Weight
Value
0.6
50%
0.8kg
$0

Swing stats
————————
Light swing I
Light swing II
Charged swing
Wind up rate
0.7
1
1
Swing rate
1.2
1.2
1
Range
230
230
280
Radius
65
65
25
Knockback
3000
3000
3000

Damage
————————
Light swing I
Light swing II
Charged swing
Blunt force
30
30
60
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Pine-Ball Bat
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Description
A sturdy, lightweight wooden bat once used for some forgotten sport. Makes for a decent club...

General stats
Charge time
Block damage absorption
Weight
Value
0.45
50%
0.83kg
$12

Swing stats
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Light swing I
Light swing II
Charged swing
Wind up rate
1
0.8
1.2
Swing rate
1.4
1.4
1.2
Range
260
260
300
Radius
80
80
30
Knockback
3000
3000
3500

Damage
————————
Light swing I
Light swing II
Charged swing
Blunt force
30
30
60
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Rondel Knife
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Description
Armor-piercing knife, a favourite of assassins. Does little damage slashing, but a charged attack is a near guaranteed kill.

General stats
Charge time
Block damage absorption
Weight
Value
0.4
20%
0.45kg
$500

Swing stats
————————
Light swing I
Light swing II
Charged swing
Wind up rate
0.7
1
1
Swing rate
1.2
1.2
1
Range
220
220
260
Radius
55
55
10
Knockback
3000
3000
3000

Damage
————————
Light swing I
Light swing II
Charged swing
Armor penetraation
0
0
150
Stabbing
0
0
100
Slashing
30
30
0
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Saber
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Description
Military saber carried by officers. It is not just an ornament; this weapon is deadly in the right hands.

General stats
Charge time
Block damage absorption
Weight
Value
0.5
50%
0.7kg
$600

Swing stats
————————
Light swing I
Light swing II
Charged swing
Wind up rate
0.7
1
1
Swing rate
1.2
1.2
1
Range
250
250
300
Radius
65
65
25
Knockback
3000
3000
3000

Damage
————————
Light swing I
Light swing II
Charged swing
Armor penetraation
0
0
30
Stabbing
0
0
100
Slashing
100
100
0
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Sledge Hammer
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Description
It is a sledge hammer, you know what it can do...

General stats
Charge time
Block damage absorption
Weight
Value
0.9
70%
7kg
$40

Swing stats
————————
Light swing I
Light swing II
Charged swing
Wind up rate
0.6
0.7
1
Swing rate
0.8
0.8
0.8
Range
250
250
300
Radius
70
70
25
Knockback
3000
3000
3000

Damage
————————
Light swing I
Light swing II
Charged swing
Blunt force
120
120
200
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Spade
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Description
Digging tool that can be brandished as a weapon if needed.

Note
The spade can be used to dig in the ground if the player aims down and clicks to swing. This can occasionally yield random junk, or special items when used in specific spots. The spade can be used to dig up the graves at Flood Plains, as well as in the centre of the anomalous crater.

General stats
Charge time
Block damage absorption
Weight
Value
0.3
70%
1kg
$25

Swing stats
————————
Light swing I
Light swing II
Charged swing
Wind up rate
1
1
1
Swing rate
1
1
1
Range
300
300
350
Radius
65
65
50
Knockback
3000
3000
3000

Damage
————————
Light swing I
Light swing II
Charged swing
Blunt force
15
15
20
Slashing
25
25
40
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Pitchfork
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Description
A farming tool commonly brandished as am improvised weapon in times of urgency and desperation. It has a long reach.

General stats
Charge time
Block damage absorption
Weight
Value
0.3
70%
1kg
$25

Swing stats
————————
Light swing
Charged swing
Wind up rate
0.7
1
Swing rate
0.8
1
Range
325
350
Radius
80
45
Knockback
3000
3000

Damage
————————
Light swing
Charged swing
Armor penetration
0
5
Stabbing
0
55
Slashing
30
0
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Stun Baton
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Description
Electrified baton that stuns targets with a built-in taser.

Note
As stated in the description, this weapon has the unique ability to shock targets on hit which stuns them. This can be chained.

General stats
Charge time
Block damage absorption
Weight
Value
0.6
60%
1.3kg
$450

Swing stats
————————
Light swing I
Light swing II
Charged swing
Wind up rate
0.6
1
0.8
Swing rate
0.9
0.9
0.9
Range
250
250
300
Radius
70
70
25
Knockback
3000
3000
5000

Damage
————————
Light swing I
Light swing II
Charged swing
Blunt force
5
5
10
Electric
45
45
60
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Utility Knife
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Description
Small, quick sharp.

Note
The file for the utility knife has mentions of cardboard boxes and a loot pool of a few small items, such as food and ammo. This may suggest that there once was a mechanic that allowed you to cut cardboard boxes open for extra loot, or this may also be a future planned feature. As of version 0.1.8.3 however, there is no such mechanic in the game.

General stats
Charge time
Block damage absorption
Weight
Value
0.4
0%
0.2kg
$10

Swing stats
————————
Light swing I
Light swing II
Charged swing
Wind up rate
1.2
1.2
1
Swing rate
1.5
1.5
1
Range
175
175
200
Radius
50
50
10
Knockback
3000
3000
3000

Damage
————————
Light swing I
Light swing II
Charged swing
Stabbing
0
0
60
Slashing
40
40
10
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Wrench
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Description
A hefty metal wrench. Could be useful as a improvised weapon.

General stats
Charge time
Block damage absorption
Weight
Value
0.65
30%
0.8kg
$25

Swing stats
————————
Light swing I
Light swing II
Charged swing
Wind up rate
0.7
1
1
Swing rate
1.2
1.2
1
Range
225
225
275
Radius
65
65
25
Knockback
3000
3000
3000

Damage
————————
Light swing I
Light swing II
Charged swing
Blunt force
40
40
80
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Other guides
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3525538738
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3535010732
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14 Comments
Silvia  [author] 10 Aug @ 8:09am 
(this is also why the pitchfork had the spade's description if anyone noticed that..)
Silvia  [author] 10 Aug @ 8:09am 
Hey, thanks for pointing it out. As it turns out, while I was copying the tables over, I had apparently written the pitchfork over the spade and deleted its section by accident.. I've restored it properly now and added its appropriate notes.
Kanthier 9 Aug @ 1:41pm 
correction: the Spade
Kanthier 9 Aug @ 1:35pm 
As a heads up, I think you missed the shovel - it can also dig if you attack the ground. I don't yet know the *use* of this ability, but it's there
Corvo 7 Aug @ 2:26pm 
Thanks for the update! Hoping Rondel ends up in the world, sucks being locked behind a class, big fan of making my own character.
Silvia  [author] 7 Aug @ 1:53pm 
@Corvo I double checked and as it turns out the rondel knife is in fact not in the weird bag pool.. My bad on that part. I suppose that means that it's completely exclusive to playing as the assassin in that case.
puppy femboy 7 Aug @ 1:03pm 
OMG!!! ITS SILVIA HIII HIII HIII HIIIII HIIIII HIIIIII WE LOVE SILVIA AROUND HERE AAAHHHHHHHHHHHHHH
Corvo 7 Aug @ 8:51am 
Any Idea you know the drop rate to see Rondel in the Wierd bag? best i've seen is the bayonet and the saber.
Silvia  [author] 6 Aug @ 8:19am 
The rondel knife is exclusive to starting as the assassin character and can be randomly found inside the weird bag item you can optionally start with as a custom character; the saber is a very rare weapon, though I know you can get it by trading with inheritors around the map.
Razorknight 4 Aug @ 12:17pm 
Thank you so much for this guide!

I didn't even know that the Rondel Knife existed! And I haven't been able to find a Saber anywhere... Does anyone where to find either of these? I've been using the Bayonet for a long while now, and it's done well enough for me, but I would like something a bit better.