Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
Could temperature support for the Eventide Warcasket be added?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3536153812
[Farhan's Warcasket Tweaks (Vacuum and Temperature)] Patch operation Verse.PatchOperationFindMod(Alpha Mechs) failed
file: C:\Games\Indiv\Rimworld\Mods\3533261706\Patches\Alpha_Mech_Warcasket.xml
Common sense, but easy to overlook. Could benefit from enforced load order.
after some quick XML-editing:
i tried changing the patch operation class to "PatchOperationReplace" (from "..Add" ) which threw an error - the game for some reason doesn't register the original mods vacuum resistance stat on the shoulders as the same stat being added/replaced - couldn't figure out why tho.
What ended up working was first removing the old value and then adding the new one. So something like this for each item:
<Operation Class="PatchOperationRemove">
<xpath> Defs/.../VacuumResistance </xpath>
</Operation>
<Operation Class="PatchOperationAdd">
<xpath> Defs/... </xpath>
<value> ... </value>
</Operation>