RimWorld

RimWorld

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Mechlord Warcasket
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Mod, 1.4, 1.5, 1.6
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808.908 KB
18 Nov, 2023 @ 2:13pm
22 Jul @ 7:32am
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Mechlord Warcasket

Description
Adds a warcasket for use by mechanitors. Requires Vanilla Factions Expanded - Pirates to work.

I decided to create this mod because I felt like there should be at least one warcasket that a mechanitor could remain functional in. Why just have a bunch of mechs when you could also turn yourself into one?

Unlike most warcaskets, the Mechlord warcasket allows its wearer to Smith, Craft, Tailor, and Research. This means that a mechanitor can be fully functional while wearing it.

The mechlord warcasket requires both the ultra mechtech and spacer warcaskets research. It has the weakest shield of any of the spacer-tech warcaskets, and it has less sharp armor as well. However, it does provide extra armor against heat, so you can resist fire almost as well as the mechanoids you control!

Each piece also provides some other buffs to improve a mechanitor's capabilities. The helmet and chestpiece each provide the same increase to bandwidth as the mechlord suit and helmet, and also each provide 50% toxic resistance to help you survive in any wastelands you create with all those toxic wastepacks. The helmet also provides a work speed buff to controlled mechanoids. Finally, the shoulders provide an additional 8 bandwidth, plus a control group. They also increase mech repair and gestation speed.

The whole warcasket has a cost slightly more than that of a normal mechlord suit.

This mod is compatible with Combat Extended.

There may be a slight visual issue if you use the shoulderpads with certain other warcasket helmets. Just, like, don't do that though.
63 Comments
Kierannkkt (Heavy)  [author] 22 Jul @ 7:34am 
Alright, I've added vacuum resistance to each piece based on the values for other spacer tech warcaskets. Hopefully the VEF team doesn't make any more changes that I need to later account for!
Kushiban 22 Jul @ 6:01am 
@Kierannkkt
The WarcasketBase must have change because only the advanced Warcasket get the Vacuum Resistance now. So inheriting from the WarcasketBase isn't going to give Vacuum Resistance any more. You might have to add it manually into the Mechlord Warcasket parts.
ThroatGOAT 20 Jul @ 10:16am 
Awesome, thanks for the info!
StenlyRage 18 Jul @ 8:56am 
Love the mod!:steamthumbsup:
Kierannkkt (Heavy)  [author] 16 Jul @ 3:49pm 
@ThroatGOAT the warcasket inherits the vacuum resistance of the WarcasketBase class from VFE pirates, which is marginally less than a vacsuit (0.3 compared to 0.32). The full set provides a huge amount of insulation so should be good for the cold of the vacuum of space.
ThroatGOAT 16 Jul @ 11:59am 
Since it doesn't mention in the description and it's important, does this Warcasket provide vacuum resistance or temperature protection?
Kierannkkt (Heavy)  [author] 14 Jul @ 9:21am 
Okay, that seems to be fixed now (hopefully). Let me know if any other issues show up.
Kierannkkt (Heavy)  [author] 14 Jul @ 9:15am 
Thanks for the heads up, it seems that the Vanilla Expanded team has refactored the names of some of their classes, I'll have to dig through and update the class names referenced here
R4nD0mI3z 14 Jul @ 8:19am 
In same log also line 2329 is no longer present after removing mod. It looks like in VFE Pirates for 1.6 this node is now:
<li Class="VEF.Apparels.CompProperties_ShieldBubble">
R4nD0mI3z 14 Jul @ 8:09am 
I think there is some incompatibility with VFE:
https://gist.github.com/HugsLibRecordKeeper/a91667e98bcbe8363c44cd4f342b56ac

There is an XML error at line 2337 and it appears this is Def from this mod.
VFE Pirates has following Def for 1.6, it is different than for 1.5:

<li Class="VEF.Pawns.TraitExtension">
<painFactor>0</painFactor>
<apparelExclusiveTrait>true</apparelExclusiveTrait>
</li>

Issue is not visible in log after I have removed mod.