RimWorld

RimWorld

31 ratings
Big and Small - Enable All Optional Content
   
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Mod, 1.6
Tags: 1.15, 1.14, 1.13, 1.12, 1.11, 1.10, 1.9, 1.8, 1.7
File Size
Posted
Updated
219.176 KB
23 Jul @ 11:10am
24 Jul @ 10:13am
2 Change Notes ( view )
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Big and Small - Enable All Optional Content

In 1 collection by RedMattis
Red's Workshop Mods
45 items
Description
[www.patreon.com]
This mod simply enables optional content like the giant weapons, large meals, shrink rays, and so without requiring the mods that would typically enable them.

The mod has no content itself, but will trigger activation of content elsewhere, some of which can only be enabled via this mod; such as the large meals.


Enabled Features

Entries marked with an Asterix (*) are included with any of my faction mods.

Giant weapons*
Unstable shrink/growth-ray turrets and weapons
Soul Shards (for increasing soul-power)


Gene Tools*




Meals


The base mod added Large variants of most vanilla meals to make feeding large pawns easier before I changed the code so pawns could simply grab multiple meals at the same time. They are slightly redundant now that pawns can grab several meals but they are a bit more efficient and a lot of people wanted them back.



Mod Discord
[discord.gg][ko-fi.com]
14 Comments
Tathar 29 Aug @ 5:02pm 
Any chance of enabling some optional content but not others?
RedMattis  [author] 18 Aug @ 9:34am 
The meals are only available from here. Aside from that…

If the stuff on here looks interesting you can safely keep this in your list.

It is basically just setting all shared context to be enabled.
camomo bbl enjoyer 17 Aug @ 2:21pm 
is using this with your other big/small weapons mod redundant? Or does this mod add new weapons?
RedMattis  [author] 11 Aug @ 4:33am 
@BigGovernment
Cherrypicker should let you do that.
BigGovernment 10 Aug @ 10:38am 
Any way to turn off weapons all together?
dragonkin877 24 Jul @ 1:25pm 
@RedMatties Ah I see. Thank your for taking the time to tell me. :steamhappy:
Monbland 24 Jul @ 8:18am 
Ok, if an error pops up I'll post the log here
RedMattis  [author] 24 Jul @ 8:13am 
I think Evolved Organ Redux patches limbs into the base humans; it used to at least. I somewhat doubt that it will do anything to the bodies of humanlikes from my mods.
Monbland 24 Jul @ 7:49am 
Hello! The gen-adding four arms works fine, I had errors with it a couple of times. Is there support for Evolved Organ Redux? (This mod also adds extra limbs, organs, etc.)
Smiley Face Killer 24 Jul @ 1:20am 
Thank you for the response
I'm just gonna gamble and go for it, thanks again for all your good mods