RimWorld

RimWorld

71 ratings
Doors Expanded
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
21.312 MB
23 Jul @ 1:40am
1 Aug @ 1:19pm
7 Change Notes ( view )

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Doors Expanded

Description
[Please Read] Info:

Updated: version change to 1.6, Remote doors work now. Doors are paintable.


Notes: Never done any code in this language before, so kinda trying to use this as an insane way to learn a little. Don't know if I'll be able to keep that up, but I'll try. Either way the mod works now as far as I can tell. Enjoy



Original Mod




Original Description Below:


***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. ***

Door expansion pack for RimWorld. Adds new types and sizes of doors.

Barky Mod Showcase Video:
https://www.youtube.com/watch?v=gyV1zy6bRFo

Originally included:
Doors (1x2) - Double sized doors.
Doors (1x3) - Triple sized doors.
Curtains (Tribal)
-Fragile, flammible, and made of fabric, these curtains provide fast movement through buildings.
Jail Doors
-Strong doors for keeping prisoners inside.
Gates
-Stylized doors perfect for meeting pre-industrial needs.
Blast Doors
-Incredibly large and secure doors used to keep greater threats at bay.
Comissioned by CMDR Toss Antilles.

Available in English, Polish (by sma342), Korean (by MarinHigh), Portuguese (by Freewayz), Russian (by kr33man), Japanese (by Proxyer), French (by qux), Spanish (by Crusader), Chinese (by Jujiote)

Updates and Notes
Add 2x1 and 3x1 autodoors
Add 3x1 remote garage-style doors
Add 2x1 and 3x1 tribal curtains
Add 1x1 blast door (thanks Jiopaba/InsanityPrelude!)
Autodoors, including the vanilla 1x1 autodoor, are remote controllable
Blast doors and remote garage-style doors can now breakdown like autodoors, but only at half the normal frequency
Remote doors rebalanced such that they open more slowly than autodoors but cost less and use less power (and breakdown less frequently)
Tweak all the various costs of blast doors and remote garage-style doors such that: blast doors > autodoors > remote doors > vanilla doors
Modders: DoorExpandedDef deprecated in favor of new CompProperties_DoorExpanded (see Heron_Doors.xml for examples)


These links are for the previous mod (v1 - 1.5), of which the original creator has gone on to do other things. Please do not expect any sort of, idk, support or something by following these links.
Ludeon Thread:
https://ludeon.com/forums/index.php?topic=39264
Patreon Direct Download:
https://www.patreon.com/posts/102723038
19 Comments
The Unknown  [author] 23 hours ago 
@Nekojin I have done so. Don't see any reason not to. The lever and button however, are not. They looked weird
Nekojin 1 Aug @ 1:22am 
Any chance of making these Paintable, like vanilla doors?
The Unknown  [author] 28 Jul @ 11:25am 
@below, that first one shouldn't happen any longer. Tho, shouldn't have happened at all really.
тетеря, блин 28 Jul @ 3:48am 
also, it seems it has incompatibility with «Personal Doors».
тетеря, блин 28 Jul @ 3:40am 
Error while instantiating a mod of type DoorsCloseFastAgain.Controller: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentException: You can only patch implemented methods/constructors. Patch the declared method virtual System.Void RimWorld.Building_MultiTileDoor::Tick() instead.

https://gist.github.com/HugsLibRecordKeeper/68eeb9916ea27a3af30274cda6865766
The Unknown  [author] 27 Jul @ 8:02pm 
@ TeH_Dav shouldn't happen now.
ROD111ON 27 Jul @ 8:09am 
nice mod
ParaNautic 27 Jul @ 8:08am 
thanks
TeH_Dav 26 Jul @ 11:46am 
@The Unknown

I removed my earlier comment because after re-assessing, I'm not confident in my assessment of the error I'm having. It does seem to be a harmony error, but I'm not going to say for certain if its an error related to the FindLambdaMethods or not, but maybe its a good place to start? Seems like this is probably a problem that only I'm seeing right now lol. Below is a link to my player log with the error, which starts with "Error in static constructor of DoorsExpanded.HarmonyPatchesOnStartup:"

https://drive.google.com/file/d/19rg-r2IE9QlGWE-n4NS8hFgUha46r6Un/view?usp=sharing
Cole628 25 Jul @ 11:18am 
You're awesome thanks so much