RimWorld

RimWorld

156 ratings
Doors Expanded Continued
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
21.694 MB
23 Jul @ 1:40am
3 Aug @ 11:12am
8 Change Notes ( view )

Subscribe to download
Doors Expanded Continued

Description
[Please Read] Info:

Updated: version change to 1.6, Remote doors work now. Doors are paintable. (metal doors are now airtight.)


Notes: Never done any code in this language before, so kinda trying to use this as an insane way to learn a little. Don't know if I'll be able to keep that up, but I'll try. Either way the mod works now as far as I can tell. Enjoy



Original Mod

A really nice retexture by seobongzu




Original Description Below:


***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. ***

Door expansion pack for RimWorld. Adds new types and sizes of doors.

Barky Mod Showcase Video:
https://www.youtube.com/watch?v=gyV1zy6bRFo

Originally included:
Doors (1x2) - Double sized doors.
Doors (1x3) - Triple sized doors.
Curtains (Tribal)
-Fragile, flammible, and made of fabric, these curtains provide fast movement through buildings.
Jail Doors
-Strong doors for keeping prisoners inside.
Gates
-Stylized doors perfect for meeting pre-industrial needs.
Blast Doors
-Incredibly large and secure doors used to keep greater threats at bay.
Comissioned by CMDR Toss Antilles.

Available in English, Polish (by sma342), Korean (by MarinHigh), Portuguese (by Freewayz), Russian (by kr33man), Japanese (by Proxyer), French (by qux), Spanish (by Crusader), Chinese (by Jujiote)

Updates and Notes
Add 2x1 and 3x1 autodoors
Add 3x1 remote garage-style doors
Add 2x1 and 3x1 tribal curtains
Add 1x1 blast door (thanks Jiopaba/InsanityPrelude!)
Autodoors, including the vanilla 1x1 autodoor, are remote controllable
Blast doors and remote garage-style doors can now breakdown like autodoors, but only at half the normal frequency
Remote doors rebalanced such that they open more slowly than autodoors but cost less and use less power (and breakdown less frequently)
Tweak all the various costs of blast doors and remote garage-style doors such that: blast doors > autodoors > remote doors > vanilla doors
Modders: DoorExpandedDef deprecated in favor of new CompProperties_DoorExpanded (see Heron_Doors.xml for examples)


These links are for the previous mod (v1 - 1.5), of which the original creator has gone on to do other things. Please do not expect any sort of, idk, support or something by following these links.
Ludeon Thread:
https://ludeon.com/forums/index.php?topic=39264
Patreon Direct Download:
https://www.patreon.com/posts/102723038
33 Comments
Biggus Dickus 26 Sep @ 8:12pm 
a bug I've noticed is that the double doors at least break slightly with gravships, since if you rotate the ship when landing the double blast doors move a block or two away, it seems they don't rotate with the ship.
mojucy 20 Sep @ 5:22pm 
lack of perspective compat is making this legendary mod less than attractive these days. hope it gets integrated
DannyR2078 19 Sep @ 4:30pm 
Could we please get the option of a perspective shift for the large doors? I prefer the slimmer look Rebuild has for the single doors when they're sideways, and would love the option for the 3x1 and 2x1s in this mod.
Balthazad 18 Sep @ 2:03am 
i use this mod since my 2nd colony many many years ago and have always been waiting for the curtains to become visually changed to split towards both sides, especially the 2x1 and the 3x1 curtains.

i would like to ask you for the favor of making it happen. the curtains being so pretty and the way the open being so unpretty keeps bothering this sheldon more than he expected. :')
Друманин Дрин 12 Sep @ 10:27am 
Thanks for updating!
Me 27 Aug @ 1:24pm 
Thanks for doing that. Good luck in your Endeavor!
The Unknown  [author] 25 Aug @ 11:59pm 
@Athlas Have you tried putting walls next to them? and remember the big ones need 4 walls
Athlas 24 Aug @ 10:28am 
For some reason blast doors open after they are built and cannot be closed
Eoniclipse 11 Aug @ 3:43pm 
As a person that had to learn to Mod the hard way too, Kudos to you, Sir. Perfect mod to do it with
KIWI 🐀 11 Aug @ 1:24pm 
Thanks for updating!