Europa Universalis IV

Europa Universalis IV

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Japan Rework
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3.052 MB
21 Jul @ 1:31pm
23 Aug @ 6:49am
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Japan Rework

Description
Overview
While the Japanese mission tree (both the old and the domination variant) aren't bad, they in many ways feel somewhat unfinished, with mission branches leading nowhere and a lack of expansion opportunities offered. There is also the fact that when you unite Japan, you lose access to the Daimyo mission tree (which used to be the old Japanese mission tree), even though logically the new mission tree should have just expanded like how it works for the Russian mission tree.

This mod seeks to fix these problems, by both integrating the Daimyo and Domination mission tree, as well as adding new missions, government reforms, monuments and rebalancing other aspects of the Japanese flavor.

Features
  • 17 new missions.
  • Integrates Daimyo missions and Domination missions in the style of an evolving mission tree.
  • Rework of many old missions and events.
  • New government reforms, including a Tier 1 Shogunate reform for a united Japan, as well as unique Tier 7 reforms unique to every Daimyo (and a few nations outside Japan).
  • Adapted versions of the unique Tier 1 reforms Japan gets for a Japanese Emperor of China, as well as a Tier 2 which functions as a quasi-disaster, allowing you to integrate Chinese cultures as the Emperor of China.
  • 6 new monuments, that are designed more for flavor rather than powerful modifiers.
  • 4 new estate privileges.
  • Changes some events so that you can still get them when you form Japan.
  • Rebalances the 'Reform the Samurai' government reform to not be a downgrade from the other Japanese military reforms.
  • New flagship modification.
  • Unique Colonial names for Japan.

Credit
Thanks to C1CK for letting me use their Integrated Japan Missions for the Daimyo and Domination mission tree integration.

Compatability
The mod will not compatible with any mod that adds or changes government reforms, changes colonial regions, adds new burgher or nobility privileges, or that changes Japanese events, missions, provinces or decisions.

Other
If you have any feedback, suggestions or have discovered in the bugs, just leave it in the comments.

Also, check out my other rework mod Scandinavia Revisited that reworks the Scandinavian nations.
54 Comments
BetterBite 20 hours ago 
The mechanic works the same as it does for Germany, though unlike Germany you don't attain cultural union when you abolish it since its still a different culture group
Antagonist 27 Aug @ 11:28pm 
How does the cultural integration mechanic work? is there something outside taking the decision you need to do or do you wait and it just happens naturally?
Silver K. 23 Aug @ 11:58am 
Hi again, I have a question about the Tier 1 Shogunate reform granted upon uniting Japan.
At first I thought you could have Daimyos like the Shogunate you have by playing Ashikaga, but I was wondering if adding the possibilty to make Daimyos is in your plans ?

I know that is would make Japan a lot stronger, but in reality.. That's something already doable byt Ashikaga, so.. Why not granting the ability once Japan is formed ? Theoretically, nothing was preventing the Japanese Shogunate to vassalize into Daimyos other countries around it.
I don't know, I think that it could be something players would enjoy, instead of choosing to not reform into Japan to be able to create endless Daimyos.

What do you think about it ?
Silver K. 23 Aug @ 8:32am 
I see, well, if one day you find your way in the map editing thing, I hope you'll still be working on this mod and taht you'll add some provinces.

Anyway, what do you think about the expanded family mods ? Is there a way to make some of them compatible ? Like Flavor & Events or Government ? I don't the Government for now because your mod is proposing something that would create a conflict or simlply not working.
I still use the Flavor & Event as there are many many event that are pretty cool to see. Of course there's some that are a pain x) But if it's possible to have some compatibility, I think it would be great.

I also hope someone will add some provinces and come to you to make a compatibility tho.
Thanks for the reply !
skoobeldoobel  [author] 23 Aug @ 6:54am 
@Silver K. I wouldn't be opposed to adding more provinces, but unfortunately I know nothing of map editing, so it's probably not happening. Someone could make a submod though
skoobeldoobel  [author] 23 Aug @ 6:51am 
Fixed the cultural conversion issue with colonized provinces (apparently it was actually my fault! lol). Also fixed a monument having the wrong modifier.

@aaro.halme Thanks for notifying. Both the mission and the name-change thing has been fixed.
Silver K. 22 Aug @ 9:50am 
Hi, the mod is great ! But I have a question, will you had some more provinces ? Like something between 10 and 15 ? I think that could be a great idea to the mod
You could add maybe 5-6 Daimyos by doing so and giving us a greater experience of your mod

I hope that something you would consider making, I found mods about adding some provinces to japan while excluding everything else but unfortunately, it's always outdated and some of them are bugged.. There also are mods that ad some provinces but it's for the whole world.

Anyway, great work ! I hope this mod will not be discontinued !
aaro.halme 20 Aug @ 7:23am 
Found a few bugs aside from the colony one (though even trade company colonies that should become your culture due to low native pop just don't). The mission "Dominate Southeast Asia" doesn't work even when you control all of the region and the mission marker doesn't take you to missing provinces either, the adjective of the Empire of Japan is "Japan-Empire-ADJ (Region here)", and the shogunate country name is overruled by the one given in Pacific Hegemon.
Thunderous 13 Aug @ 3:28pm 
This looks cool, never played Japan since the domination so when you finish this I'm looking forward to finally playing it again (Also +1 to that one comment talking about Kono Japan not being blue, blue japan is based).
skoobeldoobel  [author] 13 Aug @ 11:24am 
@Balthasar Gelt Yeah, another guy mentioned something like this too, and I assumed he was talking about trade companies, but if it's happening in the new world as well then it it's definitely an an issue. It'd odd though, because I don't think the mod touches on anything that should affect this. I'll look into it when I have the time.

@Masterboss The ship durability definitely shouldn't be there (it was from a previous idea I had for the monument that I forgot to remove). I'll eventually get to updating the mod, and also adding in a list of the reforms since people are asking for it.

@Stacks I'm not really too interested in uploading multiple versions of the mod. However, you can just go into the files and delete the monuments file from the 'great_projects' folder and it'll work perfectly fine