RimWorld

RimWorld

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Hard Vacuum
   
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Mod, 1.6
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181.759 KB
20 Jul @ 8:47am
1 Change Note ( view )

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Hard Vacuum

Description
10 seconds of useful conciousness, 30 seconds until severe long term damage, 90 seconds until death. -NASA, probably

Modifies Odyssey's vacuum exposure mechanics to be more true to life.
  • Short term exposure will no longer results in instant vacuum burns.
  • Longer exposure is no longer instantly lethal upon hitting 100%.
  • Vacuum burn rate rapidly increases with longer exposure.
  • Vacuum burns can affect soft tissue (eyes, tongue, nasal cavity, lungs and stomach), causing bleeding and potentially destroying the affected body part entirely.
  • Severe exposure to vacuum will also result in delayed-onset decompression sickness.

Non-steam version and old releases can be found here.
https://github.com/PeteTimesSix/HardVacuum

If you want to express gratitude, support me or attempt to convert money into motivation, you can do so here: ko-fi.com/petetimessix

I've set up a Discord server[discord.gg], which is the preferred medium for discussion and bug reports.
32 Comments
PeteTimesSix  [author] 25 Sep @ 10:40am 
@WarKittyKat You're welcome. Would you believe that and attempting to transport boomalopes to asteroids by shuttle were the primary motivators for this mod? :]
WarKittyKat 22 Sep @ 4:35pm 
Realism aside, I would like to thank you for making shuttle and bestower quests slightly less painful in space. With this you can have an unroofed 9x9 shuttle landing pad and they'll actually get off the landing pad and into the hallway before they start getting vacuum burns. Instead of exiting the shuttle, instantly getting vacuum burns, stopping to tend the burns, getting more burns while they wait, and eventually dying.
The God 13 Sep @ 1:09pm 
Though in the vacuum you would freeze at night and just burn in the sunlight right?
小月猫 5 Sep @ 9:43am 
@Anon Fires can exist in space, all it needs is a fuelmix with an oxidizer, its actually really easy to do, though fires shouldnt spread in space, obviously, it can only attach to the fuel/oxidizer mix
Anon 31 Jul @ 2:13pm 
Can you fix fires in vacuum also? Mechs can start fires in space apparently. Ludeon not really trying anymore with all the new tryhard threats they add.
Tylenol Induced Autism 30 Jul @ 7:41pm 
I concede and apologize for the irrelevant argument I contributed to on this mod page. Thank you @PeteTimesSix for the great work.
Sandro de Vega 26 Jul @ 5:26pm 
@Effigylord space is not cold. Vacuum cannot be cold. Only stuff can be cold. Stuff made off matter. And there is not enough particles in space to channel temperature. And bc of none presure you would actualy boil to death not freeze(which is hollywood bs). 14 times lower pressure than 1 bar is enough to start boiling human eyes and blood. And its still not vacuum.
konstantynopolitaneczka 26 Jul @ 10:23am 
@AstroLex
a temperature of -75C typically occurs in the upper mesosphere around 70 to 80km above sea level

https://ntrs.nasa.gov/api/citations/20090026490/downloads/20090026490.pdf
https://en.wikipedia.org/wiki/Mesosphere
AstroLex 26 Jul @ 1:14am 
All of you arguing aboust exact numbers, but its a continium, but to explain it I would need to devide it to sectors, so according to my sources: at hight of 12-25km above sea level temperture is -55 degrees celcius. 25-50km temperture its starting to rise, and getting close to 0 celcius.
everything above 80km is absolue hell, cause sun could heat the ship or other surfaces up to 1500 degrees celcius, but ob other hand at night or in shadow, temperture will drop to -270 celcius. Any stable orbit is possible above 70km cause there is not enough air molecules to decrease ship speed. And its the reason temperature cant be transfered.
konstantynopolitaneczka 26 Jul @ 12:47am 
@Effigylord pawns are in orbit, not deep space. It makes sense that it's -75C and not absolute zero.