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(PVP 2-4P) 抢滩登陆 Assault Landing
   
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18.276 MB
19 Jul @ 9:08pm
2 Aug @ 10:25pm
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(PVP 2-4P) 抢滩登陆 Assault Landing

Description
(PVP 2-4P) 抢滩登陆 Assault Landing

(非对称对抗,纯娱乐)
(Not balanced, just for fun)

主要任务:
-在20分钟内夺取滩头
Seize the beachhead within 20 minutes
-在35分钟内占领所有港口
Capture all ports within 35 minutes
-在45分钟内占领机场
Capture the airfield within 45 minutes

次要任务:
-瘫痪敌爱国者防空系统
Paralyze the enemy's Patriot air defense system
-控制主路,阻滞援军
Control the main road and block the reinforcements
-找到并摧毁敌军护卫舰
-Locate and destroy the enemy destroyer

指挥员同志,现在终于到了地动山摇之时,你能交出一份令党和人民满意的答卷吗?
Comrade Commander, the moment of earth-shaking action has finally arrived. Can you deliver an answer that satisfies the Party and the people?



多人联机可能有意外bug,单人游玩较为稳定

-update: Refined the unit control logic for defender.

video:【【断箭】创意工坊自制战役 抢滩登陆 速来登岛!】 https://www.bilibili.com/video/BV1vhgKzQEGw/?share_source=copy_web&vd_source=3a5cc41afb254829a6f35385f2cd43b1
2 Comments
yancy  [author] 2 Aug @ 10:20pm 
@Keter Thanks! I'll refine the script logic to make defender-controlled units more manageable.
Keter 2 Aug @ 8:42am 
Played as the defender.My only real complaint about it was that units that were spawn in via script we constantly reverting to their scripted orders. With the large amounts of units that the defending player is given, but then is not able to use in any meaningful way means that the players income is significantly lower than what it should be. Also this might cause some frustration since players will be constantly trying to use units that are constantly being ordered to go back to their original orders.While making it difficult to distinguish units that they can control i.e. units that they call in themselves. I would recommend removing the scrips on the units that you decided to give to the defending player(s), or forgoing giving any units to the defending player(s).