RimWorld

RimWorld

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Geyser drill
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Mod, 1.6
File Size
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949.715 KB
19 Jul @ 4:40pm
21 Aug @ 8:12am
5 Change Notes ( view )

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Geyser drill

In 1 collection by ggerom
GGerom Mods
6 items
Description
You know that feeling.
You've conquered the Rim. You've got glitterworld tech, blasters, and gene-modded supersoldiers...
And yet you still can't move a damn geyser to where you need it.

Eventually, you give up.
You turn on god mode.
You place a geyser by hand.
Because there's no other way.

Now — there is.

Geyser Drill adds a powerful, late-game building that lets you drill brand-new steam geysers into the map.
It's expensive, slow, power-hungry, and risky — but fair.

What it does:

Drills for ~15 in-game days until it breaks into a natural underground steam pocket.
Leaves a fully functional vanilla-compatible geyser.
Emits smoke, trash, and toxic gas during drilling.
May reveal underground resource deposits around it.
Self-destructs after completing the drill — no cheesing relocation.

Key facts:
- Requires electricity to run.
- Disabled by EMPs.
- Unlocks after a specific research project.
- Intended strictly for late-game colonies.

It doesn't mess with map generation or vanilla balance. It just gives you a real, lore-friendly way to get one more geyser — if you're willing to pay the price.

Pairs well with my other mod, Geyser Activity.


Enjoy your game!

If you encounter compatibility issues with other mods, please let me know in the comments.

If you’d like to add a translation into another language — contact me, and I’ll either include your version or create one myself if possible.

If you like the mod, you can support me with a cup of coffee.

BTC: 1AX2uuZ4AMmypysB6CGhYRfqSa6C9Jtbqy
WMZ: Z419081747171
Boosty[boosty.to]
Discord[discord.gg]


Changelog

v1.2 - Added a button in dev mode to set drilling time to 1 hour.
v1.1 - Fixed a bug where it was possible to build a drilling platform on a gravship.
v1.0 - Release
29 Comments
ggerom  [author] 21 Aug @ 8:16am 
@Dahaka Added. thx
Dahaka 20 Aug @ 1:47pm 
Hey, could you add this line to the about.xml so that the auto sort function would be better.
<loadAfter><li>GGerom.Framework</li></loadAfter>
szmtex 15 Aug @ 7:57am 
thx
Fishbones 14 Aug @ 1:58am 
+1 for destroying geysers... i usually dont mind geysers far away, but sometimes they're in the way of that one throneroom wall you planned for XD
ggerom  [author] 14 Aug @ 1:33am 
@szmtex Added a button in dev mode to set drilling time to 1 hour.
ggerom  [author] 10 Aug @ 12:09am 
@szmtex Good idea! Added it to my to-do list.
szmtex 9 Aug @ 1:28pm 
just tested this would it be possible to add something to destroy old geysers? also would be nice to have option in godmode to advance time on drill in testing purposes
ggerom  [author] 27 Jul @ 2:16am 
Guys, I’ve added a public kanban [tree.taiga.io] board with my and your ideas for my mods. You can use it to track what’s currently in progress. I’m working on this in my free time.
ggerom  [author] 27 Jul @ 1:38am 
@thesoupiest add to my kanban [tree.taiga.io]
thesoupiest 26 Jul @ 2:01pm 
A rare single-use item (like a scroll) that instantly drills a geyser would be rad for medieval playthroughs