STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Close Air Support for Awakening of the Clone Wars
   
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Game Type: FOC
File Size
Posted
Updated
1.767 MB
19 Jul @ 12:14pm
5 Sep @ 4:42pm
12 Change Notes ( view )

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Close Air Support for Awakening of the Clone Wars

In 1 collection by Kurosu Sukafosu
Awakening of the CLONE WARS submod collection
7 items
Description
Adds the following units as CAS Close Air Support, CAS units were present in awakening of the rebellion but not in awakening of the clone wars for some reason

this is heavily inspired by the upcoming update to the mod, so this will surely get discontinued after

STEAMMOD=3529708482 <- to the LEFT

added units


C.I.S.
[Vulture Droid]

- Role: Basic Air Support (Basic air unit, armed with light weaponry able to suppress infantry it hits, but will struggle to score a kill to almost every Medium armored and on vehicles, specially good at supporting attacks against infantry formations and taking down slow gunships)
- Amount: 5
- Health: very low
- Vulnerable to: Anti Air, interceptors
- Requires: Ground Vehicle Factory

C.I.S.
[Tri-Droid Fighter]

- Role: Interceptor (Ground interceptors are the owners of the sky, faster than any other unit, but very lightly armored, they're very unaccurate against land units but can still pack a punch, specially good at taking down other air units and scouting areas)
- Amount: 4
- Health: very very low
- Vulnerable to: Anti Air, second to almost anything, relies on speed to survive attack runs
- Requires: Tech Union III - Ground Vehicle Factory




G.A.R
[V19 Fighter]

- Role: Basic Air Support (Basic air unit, armed with light weaponry able to suppress infantry it hits, but will struggle to score a kill to almost every Medium armored and on vehicles, specially good at supporting attacks against infantry formations and taking down slow gunships)
- Amount: 4
- Health: low
- Vulnerable to: Anti Air, interceptors
- Requires: Ground light Vehicle Factory

G.A.R
[Aggressive ReConnaissance-170 Fighter]

- Role: Heavy Air Support (Heavy air unit, carries diverse arrays of weaponry, usually ranging from light to medium lasers, H.A.S.s specialize at demolishing armored targets with their weaponry, while also being able to harass infantry with turreted guns, they're slow, but well armored, will fall quickly to other fighters if not protected)
- Amount: 3
- Health: medium
- Shielded
- Vulnerable to: Anti Air, fighters, interceptors
- Requires: Space Small Tech III - Ground medium Vehicle Factory

ADVICE: They require at least a lv1 space station in orbit

Also added to ground garrison tables so the game can choose them for random defense forces
Popular Discussions View All (1)
2
5 Aug @ 4:00pm
Modify ground vehicles for Anti-Air effectiveness??
Kurosu Sukafosu
9 Comments
Kurosu Sukafosu  [author] 18 Sep @ 7:55am 
it should
Kleizar 18 Sep @ 3:55am 
Has anyone tested if this mod works with his alternate mod named [NO POPCAP INCREASE] Rise of the Dreadnaughts?
Kurosu Sukafosu  [author] 4 Aug @ 10:18am 
@thneitor

fixing it asap, common spelling mistake
Thneitor 2 Aug @ 5:42am 
Hello! This mod seems cool (I haven't used the droids yet, but seem to be the only hope against Republic Air Spam), however, it causes the republic V-19 Torrent to be named 'Vulture Droid'. The unit seems to work as usual regardless.
Nuclear_Rix 27 Jul @ 7:41pm 
Yeah it works with the other mods, it might be something you have is dependent to more than the original mod by accident.
Kurosu Sukafosu  [author] 27 Jul @ 12:25pm 
i see, i always test my submod alongside my entire submod collection, that might be the problem, you can test it, i'll also dig into making the mod work without needing the others
Nuclear_Rix 27 Jul @ 9:05am 
No, just the latest AotC. I placed your submod code in front of the AotC mod like so
( STEAMMOD=3529708482 STEAMMOD=3387971722 ) this is the correct form right?
Kurosu Sukafosu  [author] 26 Jul @ 11:02am 
@Nuclear_Rix that's strange, didn't happen to me

do u have another submod installed or something?
Nuclear_Rix 25 Jul @ 7:31pm 
The mod loads but there are no units or structures to click on to build?