Intravenous 2

Intravenous 2

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Extra NPC Visuals (Update 1)
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Gameplay: Miscellaneous
Other: Graphics
File Size
Posted
Updated
23.532 MB
18 Jul @ 2:23pm
7 Aug @ 6:35am
4 Change Notes ( view )

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Extra NPC Visuals (Update 1)

Description
NEW UPDATE! NEW MUTATORS AND NEW PEDESTRIAN VISUALS ADDED!

Expand your roster of NPCs with Extra NPC Visuals!

Features:
  • Total of 39 new NPC visuals 24 for goons and 15 for pedestrians. These can be accessed directly from the visual selection menu in the level editor
  • Made Steve and Sean be able to be selected as visual types for goons
  • Made various characters from the game's main campaign be able to be placed as decor NPCs
  • New scripts for changing player character visuals, allowing you to change the player's visuals to the 2 newly added Gideon types as well as the existing in-game balaclava-less Steve. To do this, in a cutscene script simply find the "visualsetter" scripts and choose the one you want to use.
  • 5 new gameplay modifiers which randomize the visuals of NPCs:
    1. Replaces some NPC visuals based on their base-game variant. This allows for NPCs to have more visual variety without sacrificing vanilla variant distribution.
    2. Randomizes most NPCs including decor and pedestrians. No limit on visuals pool.
    3. Randomizes goon visuals only. Prevents player visuals from being applied to goons.
    4. Replaces goon visuals with mercenary variants added by the mod, based on experience level as well as base game variant.
    5. Coin flip chance of replacing all enemy visuals with either "Russian" or "Columbian" bodyguards. Hotline Miami style.

If you use this mod in your map or campaign, add this mod as a required item when you publish it.

Don't use the source assets of this mod without permission. Thank you.
5 Comments
Avo 15 Aug @ 10:07am 
how much time did this take???? great job :D
Furry Slurry 7 Aug @ 6:24pm 
Do like the hotline miami styled thing. Do wish we have more hotline miami-themed mods
Astro_Rider  [author] 19 Jul @ 11:06am 
Possibly. Depends on the demand for it. If a map for example gets made that uses Avo's AK mod, I'd add compatibility for it.
blackTIE 19 Jul @ 10:39am 
Also, do you have any plans to support custom animations as well? Currently there is only 1 mod I can think of, Avo's AK pack.
blackTIE 19 Jul @ 10:25am 
This is cool. Can't wait to see custom maps using these assets.