Rusted Warfare - RTS

Rusted Warfare - RTS

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Star Wars: Galactic Warfare v1.2
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42.556 MB
17 Jul @ 10:29am
30 Jul @ 11:00am
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Star Wars: Galactic Warfare v1.2

Description
It's a trap!
Relive iconic battles of every eras of Star Wars or write your own canon, the choice is yours!

"From here you will witness the final destruction of the Alliance and the end of your insignificant rebellion."

Factions
Pick one of many factions from the Star Wars universe directly from the main lobby before starting a game or jump straight in and use the faction selector!

-The current factions include
Royal Naboo
Trade Federation
Galactic Republic
Confederacy of Independent Systems
Rebel Alliance
Galactic Empire


New Update v1.2

General:
-AA infantry, vehicles and turrets got a small damage increase agaisnt air

Confederacy:
-PAC, MTT and Landing Craft now have CIS colored versions for the faction

Empire:
-AT-PT and AT-DT sprites reworked

Federation:
-New unit: B1-A Jet droid This airborne infantry comes in groups of 3, they are somewhat fragile but if done in numbers can cause quite a problem.
-Scimitar Gunship sprite reworked, looking more droidi-fied, renamed to "Federation Gunship". Fire speed slightly reduced but shots are a bit more powerful.

Rebels:
-New unit: T4-B, a heavy tracked tank with 2 heavy blaster cannons and a missile launcher. It's somewhat fast, resistant and can fire on the move.

Republic:
-Fixed the Z-95 Headhunter fighter build time to 33s (was 35s)
-Balanced the Falchion beam tank to do lesser damage to buildings, infantry and light vehicles
-The radius of the AT-RT has been slightly reduced


"Everything that has transpired has done so according to my design."

This mod is a cooperation of MaxenTheWeasel(Codes, provisional art, ideas) and SUSHIMAKI(Extra codes and art)

-Tired of playing alone? Want to talk with otehrs about the mods you like? Wanna make friends or have a gaming group for RW? Here we have some servers for you:

"Great War Gaming"
(From the creator of WW1: To End All Wars, Reliquus, Beyond The Ashes, Kingdoms Of Archez, and Plastic Warfare):
https://discord.gg/FEcWH78JrF


"SUSHIMAKI's Workshop"
(From the creator of Highpeak, StarRust/WarRust, Grid War, and Pride of Nations)
https://discord.gg/Dp8hPYwEuS

68 Comments
king.w 3 Oct @ 1:52pm 
plz add capital ships
:steamhappy:
MaxenTheWeasel  [author] 2 Oct @ 6:53pm 
@okuxwa

Nuh uh
okuxwa 2 Oct @ 2:14pm 
dead mod
MaxenTheWeasel  [author] 18 Sep @ 8:41am 
@Man-Grindr

That is an intended feature. While Infantry is qutie fragile, they have the benefit of terrain maneubravility
Man-Grindr 18 Sep @ 1:40am 
this seems true for all infantry, is this intended because it makes maps irrelevant beyond water
Man-Grindr 18 Sep @ 1:36am 
B1 droids can move over impassable terrain IE: Hill borders. this makes them very powerful since they can simply ignore terrain on maps
MaxenTheWeasel  [author] 14 Sep @ 6:34pm 
@CJKuromorimine

Sorry, no starships, all air units are only fighters, bombers, gunships, air artillery and transports, most things are sorta trying to be in a scale 1:1, so even something as a corvette like the Rebel Corellian Corvette, would be massive. However when we get back to modding it again, I will consider the addition of more air units depending on the side

@JurisDocta

Not really subfaction, but I do plan once I return to work on it, to get the Imperial Remnant and the New Republic in here, they would have their slight differences compared to the Empire and Rebels
JurisDocta 14 Sep @ 3:08pm 
Will this mod add Legends subfactions (Remnants, Pentastar, Chiss, etc?)
CJKuromorimine 8 Sep @ 7:51am 
just want to ask, are we going to be getting some starships in furture updates? I can't wait to see the beloved Venator. Also it will be nice to have the LAAT that can transport the AT-TE's
MaxenTheWeasel  [author] 7 Sep @ 5:45pm 
@Hexon_Boi

Yes it does