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Wiirlak's Evergrowth Protocol Crisis
   
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17 Jul @ 5:08am
30 Aug @ 9:12am
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Wiirlak's Evergrowth Protocol Crisis

Description
Wiirlak's Evergrowth Protocol
#MODJAM 2025 Submission - Crisis Path

Summary
Outgrow the Galaxy.
Turn planets into Bloom Worlds to inhabit, blossom your productivity. Turn every planet into a haven for your people - and hell for others.

By: Wiirlak, author of Wiirlak Additional Civics & Origins
Icon Artist: Oriya

Future updates will be directly done on my main mod: Wiirlak Additional Civics & Origins

DLC Required & Optional
  • Nemesis OR The Machine Age OR BioGenesis for Crisis Path (REQUIRED)
  • Apocalypse - Optional Colossus Weapon
  • BioGenesis - Optional Crisis Objectives
  • Overlord - Optional Specialist Subject Type


Features:
  • New Crisis Resource: Mycogrowth
  • 1 new Planet Type: Bloom World (difficult to inhabit; crisis has advantages on it)
  • 1 preference trait, at the cost of not being able to live elsewhere

  • 11 new Technologies:
    - 2 techs including the terraformation itself, and reducing its cost
    - 1 to unlock the Colossus Weapon
    - 1 gatekeeper to avoid player go to level 5 by accident
    - 7 techs that boost Bloom Worlds production (available to all empire with Bloom Worlds; works via a deposit)

  • 1 new Decision, boosting farmers and let them produces Mycogrowth
    And an upgraded version that works sector-wide later on

  • Terraform other empires through:
    - 1 new Spy Operation, Bloom a world in someone else territory
    - 1 new Specialist Subject Type, to help you Bloom the galaxy (requires Overlord DLC)
    - 1 new Tradable Action, to Bloom Worlds diplomatically
    - 1 new Colossus Weapon, for instant terraformation (requires Apocalypse DLC)
    - 1 new Orbital Bombardment Stance, to terraform enemies

  • Flavor events


Crisis Objectives & Resource
Crisis Resource:
  • Mycogrowth
  • Food is used as a supplement, for things like Terraformation
  • Or Minerals, if the country isn't producing Food

Yearly Objectives:
  • Owning Bloom Worlds: 30 / number of empires
  • Inhabiting Bloom Worlds: 150 / number of empires

Per Unit Objectives:
  • Blooming planets: 50 / number of empires
  • If advanced planets (Hive, Machine, Relic, Ecumenopolis, etc): 250 / number of empires
  • If in another Empire territory: 250 / number of empires
  • Kill Space Fauna: 100 / galaxy size
  • Kill Bioships: 5 x number of empires with a biological shipset (requires BioGenesis DLC)


What Crisis Path Does
Level 1: The First Seed
Growth without end. Life without restraint. Exponential potential.
  • Mycelial Nutrient - Food Production; Biology Research Boost
  • Floral Genesis - Tech to terraform into Bloom World; minimum 50% Habitability
  • Produces 2 Mycogrowth monthly; as it’s consumed, we have to avoid the possibility of a player soft-locking itself
  • Spore-Lattice Engineering - Terraforming tech if missing; and Terraforming Speed

Level 2: Verdant Consciousness
Patterns emerge in growth. Some say it is spiritual. Others say it is biological resonance.
  • Requirements (outside of Mycogrowth): Inhabit a Bloom World
  • Symbiotic Infrastructure - Food Production; More Districts on non-artificial worlds
  • Unlock the Bloom Propagation Decision to boost Farmer and let them produces Mycogrowth
  • Rapid Propagation - Climate Restoration & Biointegration (-50% Bloom World Terraforming Cost) techs
  • Adaptive Roots - More Terraforming Speed & minimum Habitability on Bloom Worlds

Level 3: Roots Without Borders
The Evergrowth no longer requires permission to spread. Winds carry our spores across hyperlanes.
  • Requirements (outside of Mycogrowth): At least 25% of colonies must be Bloom Worlds
  • Silent Sprouting - Unlock the Spy Operation: "Covert Seeding"; Bonus to Spying
  • Verdant Pressure - Unity and Research production from every Bloom World in the Galaxy
  • Verdant Accord - Diplomatic action to ask empires to embrace the Evergrowth (Trade Deal & Specialist Subject)
  • Bloomforms - More Terraforming Speed & Defense Armies Boost

Level 4: The Blooming Spiral
There is no longer any resistance, only delay. The growth has become exponential.
  • Requirements (outside of Mycogrowth): At least 75% of colonies must be Bloom Worlds
  • Scorch to Seed - Gain a Bombardment Stance to terraform into Bloom Worlds
  • Complete Bloomform - All owned species gain a new trait, embracing the Bloom Worlds
  • Seeding Mastery - Huge Terraforming Speed and Cost reduction
  • Verdant Cascade - Upgrade the Bloom Propagation Decision
    Apply sector-wide, and more powerful than ever; If not a Bloom World yet, start the terraformation

Level 5: Symphony of Spores
Metal rusts. Stone cracks. Code decays. But life ? Life adapts.
  • Requirements (outside of Mycogrowth): At least 90% of colonies must be Bloom Worlds, and a Tech
  • Spore Sublink - Massive boost per Bloom Worlds to:
    - Unity/Food and small Influence, if within borders
    - Alloys/Ship Build Speed and small Stability, within the galaxy
  • Seedbreaker - Unlock a new colossus weapon that immediately terraform into Bloom World; also grant the Colossus tech if missing
    - If DLC is missing, only gain the Orbital Bombardment Damage
  • Sporekindred - The Bloomform Trait spread passively through migration treaties/empire having Bloom World inhabited


Final Objectives
The Evergrowth Singularity
Turn every habitable world into Bloom Worlds; a catastrophe for everyone who didn’t accept the overrun ever-evolving spore and mutated creatures. Pockets of survivors may survive, and even thrive, but their society would have collapsed under nature's pressure.

  • Complete a Special Project by turning more Worlds into blooming joy
  • Do a costly and long Decision on your capital
  • Do another one, this will give a final warning to the galaxy
  • Win as most of the galaxy blooms
3 Comments
Wiirlak  [author] 14 Sep @ 11:51am 
It's not compatible as I would need to look over the whole mod to make it compatible (technical reasons).
It's on my to-do list, but life is pretty busy right now.
GrassEater 14 Sep @ 11:45am 
Is the reason why wilderness empires can't take the ascension perk due to gameplay incompatibilities or not fitting with the flavor text.
Sammich 7 Sep @ 7:25pm 
is this version usable with wilderness?