Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition

Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition

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15 Jul @ 12:13pm
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In 1 collection by Clangeddin.86
Clangeddin's Collection - Neverwinter Nights 2 Enhanced Edition
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32 Comments
Edwardlloyd 27 Jul @ 12:59pm 
yeah allright allright it works but i got confused since all armors were 40 weight in oc but they are 10 weight here. others items are indeed still 0 weight. i got confused for a bit
Clangeddin.86  [author] 27 Jul @ 12:29pm 
It is working for me (perhaps with the exception of essences), do you have other mods installed?

https://ibb.co/Y4PPhTzR
Edwardlloyd 27 Jul @ 12:18pm 
this doesnt work in mask of the betrayer. any wat to do that?
Clangeddin.86  [author] 24 Jul @ 10:50pm 
Libre Office Calc oe Excel work well enough (although Libre Office imho is better). Just make sure to save in the correct format and be wary of spaces or tabulations.
In alternative there are dedicated third party software just for 2da editing in the Neverwinter Vault, but to me they seem redundant with what Calc can do (especially since it has so many features and functions to manipulate lots of rows and cells in no time)
Avager 24 Jul @ 10:40pm 
Is there a tool that I can use to merge 2da files?
{NLR} C´est Moi ;D 24 Jul @ 4:29am 
Just the base campaign. Maybe my install is weird, suppose I can try verifying the file integrity
Clangeddin.86  [author] 24 Jul @ 4:24am 
No, I have the extra option mod as well, and it works with this too.
Another conflict might be if you are playing a module with a hak that contains a modified version of that baseitesm.2da file.
{NLR} C´est Moi ;D 24 Jul @ 4:22am 
I only have the extra options one, which afaik doesn't affect that file. Weird, maybe it does then.
Clangeddin.86  [author] 23 Jul @ 10:48pm 
The only thing you need to do is to subscribe to it to get it to work, but keep in mind that it conflicts with other mods that change the baseitems.2da file, so if you have other mods with those modifications, this will not work.
{NLR} C´est Moi ;D 23 Jul @ 3:41pm 
Can't seem to get it to work, am I required to do something extra to turn it on ?