RimWorld

RimWorld

436 ratings
RunAndGun
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Mod, 1.6
File Size
Posted
Updated
2.429 MB
12 Jul @ 11:20am
12 Jul @ 10:44pm
2 Change Notes ( view )

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RunAndGun

92 Comments
Hawkefire 25 Aug @ 12:29pm 
@Meme Goddess sadly I am not really aware of that bug, or I'd offer help :(
foxx 21 Aug @ 3:21pm 
@Titan Methos I think the fix to that is using the gizmo to hold their fire/turn off auto attack
Titan Methos 21 Aug @ 1:01pm 
Love this mod, and always have. Makes manhunter packs actually manageable, AI assaults more interesting.

One big beef though: Can Run-and-Gun pawns NOT auto-engage sleep/inactive Mechanoids and structures please? It's cost me so many runs, having the 1 guy I missed fire on a Mech-Cluster while getting into position.
Meme Goddess 21 Aug @ 5:08am 
Heyo everyone, so I've got a finished version of the continued mod, however I'm hoping to try and fix the instant melee bug that has been a problem with this mod for a while. I've noticed that it's a mod conflict thing, and have found that Vanilla Expanded Framework, Integrated Implants, and RunAndGun all installed causes this bug. Has anyone else noticed other mods that conflict in this way? Would be helpful in narrowing down the bug
Hawkefire 20 Aug @ 8:17am 
most of the stuff that hugslib does is now covered by rimworld itself, so its features aren't nearly as necessary as they used to be. That and hugslibs updates grow increasingly sparse, leaving you waiting on something that may or may not get updated.

So most mods have been phasing it out, to help reduce bloat.
Jet 19 Aug @ 2:43pm 
whats wrong with hugslib? dont a lot of mods have it as a requirement
AstillaPower 19 Aug @ 8:58am 
I was going to use it, but it requires hugs lib, sadge.
Nikc 18 Aug @ 4:16pm 
To the folks with CE issues, I'm running the old version on 1.6 and CE with no major issues. The injection error still shows up on first load but as far as I can tell everything works. Maybe things aren't working well behind the scenes, but pawns can both run and gun.
Hawkefire 18 Aug @ 8:46am 
That will be wonderful thank you @Meme Goddess!
Meme Goddess 17 Aug @ 5:27pm 
@Hawkefire I'm working on a continued version of this mod (should be done in a couple days ^.^) which has the requirement of Hugslib removed