Left 4 Dead 2

Left 4 Dead 2

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[VScript] Hunter Partial Invisibility Ability
   
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Game Content: Scripts
File Size
Posted
Updated
5.894 KB
9 Jul @ 4:00am
29 Aug @ 7:50am
3 Change Notes ( view )

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[VScript] Hunter Partial Invisibility Ability

Description
In l4d1's early development, the hunter had a special ability which allowed him to go mostly invisible while next to walls. This addon recreates that ability and makes it available to both bot and human hunters alike.

FEATURES
  • 90% invisibility when near walls, props, or other infected
  • Hunter bots can use the ability aswell
  • You go silent while invisible
  • Screen Fade Effect
  • Sounds for toggling invisibility
  • Survivor bots can't see you while invisible
  • Compatible with all gamemodes
  • Invisibility is automatically turned off when you're ignited, are too close to an enemy, or attempt a pounce

BUGS
  • You might hear cutoff hunter voicelines while invisible, meaning you're not COMPLETELY silent. (the only real offender here is the warning scream, though)
  • Survivor bots can still actually see you and even call you out (but won't intentionally attack until they realistically find you out)

55 Comments
happyzombie 7 Oct @ 12:34am 
Rumor is Gabe and the Valve team visiting Turtle Rock at the time played the version which has all these cut abilities, they got whooped hard and are unhappy with that version, so all these abilities got cut.
Witch  [author] 28 Sep @ 5:09pm 
the spitter idea is interesting. Also I think the tank one has already been done by someone else.
Duke Nukem 28 Sep @ 3:43pm 
Mate this is awesome. Any chance for fire spitting spitter or tanks that throwing burning gascan?
Witch  [author] 20 Sep @ 3:01am 
not really invisible at that point
Peketo 19 Sep @ 6:30pm 
maybe a lesser invisibility option? like 50%
9Pop 17 Sep @ 4:05am 
I know it'd be random but this for the jockey too would be nice
skullmonkey 1 Sep @ 7:37am 
holy article
calm down you can just not use the mod :steammocking:
uncreativeCultist 18 Aug @ 9:12am 
good mod, fuck you.
@ your service 13 Aug @ 2:14am 
I understand why it was cut. Seems a bit too sci fi for a game that takes place in 2009. Dont know how the green flu made Simon Henriksson develop optic camo.

Still, its a fun concept that fits with the sneaky role of the hunter.
Though personally i think it would work better if the invisiblity was a passive while running (as the hunter is already silent then) and that he would turn visible while charging a pounce (it would fit well with the default design of the warning sounds).
(^^^) Xeno 31 Jul @ 10:27am 
No way that's impossible ceiling hunter