RimWorld

RimWorld

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Nice Bill Tab
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Mod, 1.5, 1.6
Tiedostokoko
Julkaistu
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664.217 KB
8.7. klo 5.26
9.8. klo 18.45
15 muutosilmoitusta ( näytä )

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Nice Bill Tab

1 kokoelmassa, tekijä Andromeda
Andromeda's mods
14 luomusta
Kuvaus


Let me tell you a fairy tale about beautiful UI in our beloved game

I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game. This extremely popular game is not actually a game? Lets fix it!

This is completely redesigned task creation menu in the workbenches, where you can immediately understand what you will be crafting. You can evaluate, compare with alternatives, choose the best material.

You can also create subtasks for crafting ingredients at other workbenches, automatically selecting the best materials to maximize the desired stat



You have a built-in filter by name and categories, and you can choose a convenient list view option in the settings when there are too many recipes.



And simply put… it’s beautiful. This looks like the game you’ve always wanted.

For the rest, check screenshots above; everything is explained there.



This should work right out of the box with any mod that does not add new mechanics

This does not conflict with other interface mods except those that affect the bill tab. Most of the functionality, like Drag & Drop, seems to be built-in as if it was always there.
There are some mods that modify filters and categorize items — it will work fine.

Also, mods that hide the true nature of an item behind certain conditions (for example, magical staves and spells) won’t display the proper information — how am I supposed to calculate that at all?

Vanilla mechanoids work well, but the mod hasn’t been tested with modded ones. Technically, they should work, but as mentioned above, it’s not always possible to calculate anything meaningful from raw data.

For CE lovers, there is deep built-in support for its mechanics, including DPS calculation taking specific ammunition into account.
However, I’m unable to calculate range with optimal accuracy — I just don’t understand the mess of their stats; it’s overly complicated. If you have ideas and a deep understanding of CE, I would be glad to hear your suggestions.

This should work with Better Workbench Management fine




Some items, like binoculars and fire extinguishers, may display attack speed or even damage stats — well, technically they are weapons.

Multiplayer will most likely cause desync when you swap tasks or do something tricky like setting jobs to produce ingredients. I might fix this in the future.

Changing the language requires restarting the game — otherwise, the entire universe will fold into a donut. Seriously, dont risk!



Q: I can’t figure out how to compare items
A: Select items while holding SHIFT — intuitively, like selecting multiple elements from a list.

Q: Is the calculation based on the item's material? And where can I see which material is currently selected?
A: Yes. If the ingredients keep switching constantly, it means the material is chosen by default (this is how vanilla works, most often it's steel/fabric).

Q: Can I see damage instead of DPS?
A: Check the mod settings.

Q: Why do current tasks sometimes have a movement animation?
A: It means someone has started working on them.

Q: Performance?
A: It doesn’t affect the game as long as you’re not looking at this menu. And even there, everything is carefully optimized.

Q: I didn't read the description above, can I ask a stupid question?
A: No.



Nice Health Tab - Giga-combo!
Useful marks - Useful marks
Pawn quick info - More info!
Nice Short Female hairs - Nice and beauty
Nice Hands Retexture - Hands must be nice too
Nice Facial Animations - They are winking at you ;)
Stack Gap - Manage your storages!

[boosty.to]
C# : Andromeda
Suositut keskustelut Näytä kaikki (10)
55
15.9. klo 14.50
TÄRKEÄ: Bugs
NeveHanter
38
30.8. klo 11.59
TÄRKEÄ: Suggestions
NeveHanter
5
3.8. klo 20.26
Scroll bug
Revlis
575 kommenttia
Jiur 23 tuntia sitten 
sorry my bad, that must have been a recent addition right? i grabbed this mod like a few weeks ago and i don't remember it being there then
thanks for pointing it out now though :steamthumbsup:
lolmanor 16.9. klo 10.38 
@Jiur check mod settings. There's an option to disable that.
Jiur 16.9. klo 10.26 
Is there a way to stop the scroll bar jumping to the top after selecting a bill?
Romno 13.9. klo 14.59 
Wow you are fantastic UI designer. You must work in this field irl.
Gumdrop Buttons 12.9. klo 20.40 
Everything else about this is awesome, but echoing a couple of other comments, I can't reorder bill priorities with this on the Steam Deck. The bill just kind of gets stuck on my mouse and won't let me put it in a different position and I have to close out of the menu. If I uncheck the box in the top right to fall back to the Better Workbench Management UI, drag and dropping bill order works just fine in there. Any ideas?
if you think that rimworld is microsoft excel you should try victoria 2/3
DanZinagri 11.9. klo 7.23 
It should work with mint menus, though i did disable the bills section from the mint menus first, not sure if that step is necessary or not, as I still enjoy that mod for the nice stuff it does for plants and a few other things.
Draco137955 9.9. klo 22.23 
is this compatible with dubs mint menus?
mazen_dh6 9.9. klo 22.19 
hello. thank you for great mod. but if you can pls add categorized by mod selection.

thx again
pakeru 8.9. klo 14.43 
best mod ever