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BUT we need a compatibility patch with the mod - Vanilla Textures Expanded - [NL] Facial Animation and especially with - Reel's Facial Animation Textures, which perfectly complements your mod by adding character mouths and improving them.
Then there will be an ideal
[Nice Facial Animation - Start of stack trace]
Verse.PatchOperationRemove(xpath="
Defs/FacialAnimation.EyeballTypeDef[
defName = "EyeWide" or
defName = "EyePointy" or
defName = "EyeDull"
]
"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
[End of stack trace]
Source file: C:\Games\Indiv\Rimworld\Mods\3302079637\Patches\RemoveFacialAnimation.xml
But my loadout is a fuckmess of 381 mods at the moment of this writing, so I'm not going to bother providing Hugslib report unless (a) you ask me because it would still be useful to you, or (b) I find a moment to isolate it better.
Vanilla Expanded Framework
[NL] Facial Animation - WIP
Vanilla Textures Expanded
Vanilla Textures Expanded - [NL] Facial Animation
Nice Facial Animation
[Nice Facial Animation] Patch operation Verse.PatchOperationSequence(count=4, lastFailedOperation=Verse.PatchOperationRemove(
Defs/FacialAnimation.EyeballTypeDef[
defName = "EyeWide" or
defName = "EyePointy" or
defName = "EyeDull"
]
)) failed
file: C:\Games\Indiv\Rimworld\Mods\3302079637\Patches\RemoveFacialAnimation.xml
https://gist.github.com/HugsLibRecordKeeper/e71576e7557db80bc0cefea2e5ac3881
I got another similar error on a much larger loadout, but I haven't isolated that one.