RimWorld

RimWorld

1,687 ratings
Nice Bill Tab
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Mod, 1.5, 1.6
File Size
Posted
Updated
664.217 KB
8 Jul @ 5:26am
9 Aug @ 6:45pm
15 Change Notes ( view )

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Nice Bill Tab

In 1 collection by Andromeda
Andromeda's mods
14 items
Description


Let me tell you a fairy tale about beautiful UI in our beloved game

I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game. This extremely popular game is not actually a game? Lets fix it!

This is completely redesigned task creation menu in the workbenches, where you can immediately understand what you will be crafting. You can evaluate, compare with alternatives, choose the best material.

You can also create subtasks for crafting ingredients at other workbenches, automatically selecting the best materials to maximize the desired stat



You have a built-in filter by name and categories, and you can choose a convenient list view option in the settings when there are too many recipes.



And simply put… it’s beautiful. This looks like the game you’ve always wanted.

For the rest, check screenshots above; everything is explained there.



This should work right out of the box with any mod that does not add new mechanics

This does not conflict with other interface mods except those that affect the bill tab. Most of the functionality, like Drag & Drop, seems to be built-in as if it was always there.
There are some mods that modify filters and categorize items — it will work fine.

Also, mods that hide the true nature of an item behind certain conditions (for example, magical staves and spells) won’t display the proper information — how am I supposed to calculate that at all?

Vanilla mechanoids work well, but the mod hasn’t been tested with modded ones. Technically, they should work, but as mentioned above, it’s not always possible to calculate anything meaningful from raw data.

For CE lovers, there is deep built-in support for its mechanics, including DPS calculation taking specific ammunition into account.
However, I’m unable to calculate range with optimal accuracy — I just don’t understand the mess of their stats; it’s overly complicated. If you have ideas and a deep understanding of CE, I would be glad to hear your suggestions.

This should work with Better Workbench Management fine




Some items, like binoculars and fire extinguishers, may display attack speed or even damage stats — well, technically they are weapons.

Multiplayer will most likely cause desync when you swap tasks or do something tricky like setting jobs to produce ingredients. I might fix this in the future.

Changing the language requires restarting the game — otherwise, the entire universe will fold into a donut. Seriously, dont risk!



Q: I can’t figure out how to compare items
A: Select items while holding SHIFT — intuitively, like selecting multiple elements from a list.

Q: Is the calculation based on the item's material? And where can I see which material is currently selected?
A: Yes. If the ingredients keep switching constantly, it means the material is chosen by default (this is how vanilla works, most often it's steel/fabric).

Q: Can I see damage instead of DPS?
A: Check the mod settings.

Q: Why do current tasks sometimes have a movement animation?
A: It means someone has started working on them.

Q: Performance?
A: It doesn’t affect the game as long as you’re not looking at this menu. And even there, everything is carefully optimized.

Q: I didn't read the description above, can I ask a stupid question?
A: No.



Nice Health Tab - Giga-combo!
Useful marks - Useful marks
Pawn quick info - More info!
Nice Short Female hairs - Nice and beauty
Nice Hands Retexture - Hands must be nice too
Nice Facial Animations - They are winking at you ;)
Stack Gap - Manage your storages!

[boosty.to]
C# : Andromeda
Popular Discussions View All (10)
54
15 Aug @ 11:58am
PINNED: Bugs
NeveHanter
38
30 Aug @ 11:59am
PINNED: Suggestions
NeveHanter
5
3 Aug @ 8:26pm
Scroll bug
Revlis
570 Comments
if you think that rimworld is microsoft excel you should try victoria 2/3
DanZinagri 11 Sep @ 7:23am 
It should work with mint menus, though i did disable the bills section from the mint menus first, not sure if that step is necessary or not, as I still enjoy that mod for the nice stuff it does for plants and a few other things.
Draco137955 9 Sep @ 10:23pm 
is this compatible with dubs mint menus?
mazen_dh6 9 Sep @ 10:19pm 
hello. thank you for great mod. but if you can pls add categorized by mod selection.

thx again
pakeru 8 Sep @ 2:43pm 
best mod ever
Zoto 8 Sep @ 4:19am 
Absolutely essential mod, spectacular work. I might've missed it in the mod options, but is there an option to default to having all categories collapsed on opening the bill menu when using categorized mode? When you have an unwarranted amount of mods it'd be super nice (:
Anker 7 Sep @ 4:33am 
Looks nice. But I do have one thing I want from it- Is it possible to open this menu other then in the bill tab? I'd like to directly compare pieces of gear I actually have, dropped or looted, rather then being restricted to comparing items that I have the capacity to craft.
Jurgman Chinguz 7 Sep @ 2:00am 
i have a question, does this mod have to change every item on loading? or does it just make the ui on opening an items info screen?
mayonez 6 Sep @ 11:56am 
мод очень кашерный, спасибо за улучшение игры, я теперь буду с этим играть всегда (реально):steamthumbsup:
WJSabey 5 Sep @ 12:06am 
Is it possible to filter apparel bills by body part? This is nicer than Dubs bill menu, but I really miss being able to search for armour for specific body parts.