Total War: WARHAMMER III

Total War: WARHAMMER III

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Peacehammer 6.2.x - Recruit All Units Patch
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overhaul
Tags: mod
File Size
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1.228 MB
6 Jul @ 7:03pm
8 Jul @ 7:05am
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Peacehammer 6.2.x - Recruit All Units Patch

Description
Patch for Peacehammer for 6.2.x

Factions Fixed:
Elspeth
Imrik
Ikit Claw
Golden Order
Tamurkhan *** due to an unknown issue with the base mod - tamurkhan still not working without a change start position mod that places him in a province capital. I intend to look into this, but make no guarantees.
**I believe this is all that were broken, if there are more please inform me in the comments**

Rosters Fixed

ALL ROSTERS FIXED

Empire: Amethyst Units up for Recruitment! Complete with ALL Gunnery School and Amethyst Armory Upgrades!. Shoutout to Grabthroat Shinkicker from Da Modding Den for teaching me a new trick that made this possible!


Problems: Chaos Dwarfs: of the three variants of the dreadquake mortar, only one is visible/recruitable at any time, despite all 3 being added the same way. i cannot figure out WHY the other two variants refuse to show up.

SEND HALP: Actively recruiting anyone with knowledge of lua scripting to disable access to building chains to AI during camapign. i've been helped with what to do and how to do, but im not a scripter and need help with the *actually doing* part
56 Comments
Deejons 1 Oct @ 3:44pm 
dont work
Grey 25 Sep @ 12:08pm 
Hey, any chance for an update to the current version (6.3.1)? Love the mod! thanks!
Draethan 24 Sep @ 1:35pm 
is there any mod that allows technology to affect all the units of a given type? Say all ranged mobs gain benefits from the Empire range technology
KingGod 16 Sep @ 5:39am 
Is it also available in version 6.3?
Thanatos_Incarnate  [author] 14 Sep @ 12:25am 
@kaiserito…. What exactly am I updating? Aside from fixing the Thorne roster which I’ve honestly been procrastinating, fixing AI access to the building chains requires scripting which I’m advertising for help with because I cant
Fengxian0830 11 Sep @ 2:39pm 
Would be nice if we could toggle which factions get what buildings in the campaign configuration.

It would be nice to have some factions that are cross faction factions have access to a lot more units.

Azhag the slaughterer having access to the undead. Or have Belthisar Gelt have access to the vampire count building chain and the cathay building chain.
kaiserito 4 Sep @ 8:34am 
Update?
cableguy 1 Sep @ 11:34am 
I was about to try to fix the original mod myself for Elspeth, but you already have that covered.
Thanatos_Incarnate  [author] 19 Aug @ 6:08pm 
Update: I have discovered how to (hopefully) permanently fix other factions building the embassies, but in order to do so i need help from someone familiar with lua script. If anyone is willing to help please find me here, or on Da Modding Den, i'm working on the framework myself already
louis.sica 16 Aug @ 10:42pm 
Thanatos, is there a way to make a similar mod to recruit faction specific generic lords? Possibly with the ability to turn on/off which factions you want to choose from through MCT? Just asking, think ti would be cool.