Total War: WARHAMMER III

Total War: WARHAMMER III

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Peacehammer - Recruit all units
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Tags: mod
File Size
Posted
Updated
2.869 MB
28 Nov, 2022 @ 12:16pm
5 May, 2024 @ 4:48am
9 Change Notes ( view )

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Peacehammer - Recruit all units

Description
*Update available: Patch currently fixed for :5 factions
unit roster update: Completed

Or; what if the player was the good guy, aligning every race in perfect harmony?

Overview
22 new buildings, available only to the player, unlocking recruitment of the normal rosters of all races. Some limited units are also available, like Shadow-Walkers, Savage Orcs, Wyverns, etc.

There are no racial/alignment locks, so Phoenix King Malekith can lead an army of High Elves, and Thorgrim Skavenfriend can help advance Dawi technology with safe-trustworthy Plague Wind Mortars. DLC locks work the same as always.

RoRs, Blessed units, and similar are not included - should I add separate buildings for those?

Balance
An attempt was made. The buildings are extremely expensive, and units don't benefit from redlines or (most) technology. But, you know, Skarbrand with Waywatchers and Organ Guns.

Optional Mods
If you want auxiliaries to benefit from redlines, I recommend my Leaders of Legend mod.

Compatibility
In order to remove secondary building requirements, the main_units entries of 22 units were overwritten. These changes have very low priority and will be overwritten by other mods touching those entries, which is generally only major overhauls or unit cap mods. Those will require compatibility patches, which you are free to make!

Submods
LuminousClarity made a submod that adds heroes to each building!


Actually just shoutout to LuminousClarity in general, homie has helped a lot to keep this updated while work is swamping me.

Support
If you'd like to support my modding or guides, and get access to previews and votes, please support me on Patreon!
[www.patreon.com]

I also have a ko-fi[ko-fi.com].
Popular Discussions View All (1)
4
21 Jul @ 5:06am
TW Milennium Conflicts with this mod
Vessel
628 Comments
Kodi 10 Sep @ 10:25am 
Don t run with Belakor, you can build the buildings but no recruiting
cpo13527 15 Aug @ 2:31pm 
@Ushabti, thanks, I gave it a look!

On the one hand it does work on it's own and solves the issue with this mod.

On the other hand it seems that the conflict lays with the Radious mod I had installed since it overrides the building requirements and so with Radious installed the extra requirement mod does not work so I'll have to settle for non-radious units for my next campaign.

Though I do seem to recall there being a Radious version of this mod at some point way back, wonder what happened to it?

Anyway, thanks for the help!
Ushabti 15 Aug @ 10:40am 
@cpo13527, Incata has a mod called "Units Without Extra Requirements" That may work for you
cpo13527 14 Aug @ 6:42pm 
Quick question, playing some of my campaigns like Empire I try to make an "Ordertide" map painter game out of it but it seems that certain units that require faction-specific buildings like Wood Elves and their Asrai Forge among others are not recruitable since the faction is unable to actually create the required building.

I don't believe there's currently any way around this but is there any chance you may look at removing the need for buildings like that in the future if possible?
Torthox 18 Jul @ 7:08am 
@derritter I think of it as sort of realism. Think of Sauron pulling armies from his various devotees. If I conquer or subjugate another nation you think I wouldn't want to try using their weapons, or recruiting/conscripting their people? Also it's just fun lol.
Torthox 18 Jul @ 7:06am 
@Thanatos_Incarnate Appreciate what you're trying to do!!

would it ever be possible to allow access to radious units again? There are also locked units in the embassies which are not possible to recruit without buildings from that faction. Not sure if that can be worked out.
totoro 12 Jul @ 2:45am 
simple: skavens + blimps
ilya-rysenkov 11 Jul @ 5:52pm 
DerRitter Fun! Though I agree, it's definetely not for everyone...
DerRitter 11 Jul @ 5:48pm 
why would anyone want this....
Yuni 9 Jul @ 3:47am 
@Thanatos_Incarnate Thank you for any updates you can possibly provide for this mod, Thanatos. c: I always found it neat.