Total War: WARHAMMER III

Total War: WARHAMMER III

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Single Region Provinces
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Tags: mod
File Size
Posted
Updated
14.730 MB
3 Jul @ 3:49pm
17 Jul @ 2:30am
5 Change Notes ( view )

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Single Region Provinces

Description
Break the chains that oppressively bind your regions together!

This edits start_pos. It's not compatible with Mixu's unlocker or The Old World mod

What it does
This mod splits all multi region provinces into single region provinces. Both for the main campaign and the Immortal Empires campaign.
I've allowed all settlements to have 20 building slots. However, these are NOT enabled by default.
If you want more building slots, you can use the following submod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2870464661
Note: You can ignore the Mixu's Unlocker requirement. Only use this mod and the extended buildings slots mod.

What it does NOT do
As mentioned above, it does not add additional building slots.
It also doesn't edit buildings, edicts or anything else.

How it does it
This is in practice a very simple mod.

For every region in
region_to_province_junctions_tables
which is not a province capitol, I've added a new province key. The table has to be datacored to work.

Then I add the new custom provinces to the necessary tables, which are:
provinces_tables
province_background_pooled_resource_transactions_tables
province_to_mercenary_set_junctions_tables
campaign_group_member_criteria_provinces_tables

To-do list
LINK

Bugs
Please post here: LINK

Suggestions
Please post here: LINK


Everyone is free to use this mod as desired, just please credit me in your mod descriptions if you do.

Credits:
Frodo for RPFM and the amazing start_pos feature.
Chaos_Robie for the guide on building start_pos with RPFM.
This mod would not have existed without the above mentioned.
Popular Discussions View All (3)
5
13 Sep @ 1:45am
Suggestions
Mr. Tarzan
0
4 Jul @ 3:03am
Bugs
Mr. Tarzan
45 Comments
Arthas 13 Sep @ 1:48am 
The long-awaited thing has finally arrived! Awesome!
Hope you can continue to update and create a new era for the Total War series!
Mr. Tarzan  [author] 2 Sep @ 10:07am 
It should be pretty simple to work out how this affects gameplay.
Salamanda 2 Sep @ 9:12am 
im curious as to what the point of this mod is. how does this affect gameplay?
Mr. Tarzan  [author] 1 Sep @ 4:18am 
Nope, and it never will be. Mixu has shared with me that they do not want to create a version of the unlocker with the necessary changes.
It's unfortunately not possible to make two mods editing start_pos compatible with each other.
Croatoan 31 Aug @ 7:20pm 
Is this still not compatible with Mixu's Unlocker?
F.O.A.D. 19 Jul @ 11:15pm 
Making this a vanilla building slots standalone was a great call.
marz2004 17 Jul @ 6:14am 
Nice, sometimes changing the building chain will cause a lot of compatibility issue with other mods, I would have asked your permission to create a standalone version if you have not done it just now.
Mr. Tarzan  [author] 17 Jul @ 3:22am 
UPDATE: THIS MOD IS NOW THE STANDALONE VERSION.

I've decided to keep this version of the mod as vanilla as possible. No changes to building trees or edicts or anything else.

This version is fully complete and should not recieve major changes, except for fixes or other mod stability adjustments.

If you are interested in the version of this mod which edits building trees and various other things, see my other mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3527838105
Mr. Tarzan  [author] 13 Jul @ 3:59pm 
Update: Edits to Bretonnia building tree and updates to the Empire one. Also edits to control level effects and negative growth for taxing provinces.
Elves 12 Jul @ 10:28am 
Killing is the true meaning of the game, and wasting time on building upgrading is the main waste of time. Without hierarchy, the game will become as boring and brainless as medieval 2.