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Source Filmmaker

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Monster Hunter Wilds: Lagiacrus
   
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Universe: Original IP
Model
Models: Creature
Tags: SFM
File Size
Posted
Updated
105.945 MB
1 Jul @ 12:56pm
2 Jul @ 9:12am
2 Change Notes ( view )

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Monster Hunter Wilds: Lagiacrus

Description
The Lord of the Seas, Lagiacrus, arrives to the Steam Workshop for the first time since 2016! I really do like how he looks, his fight was really good, and by some miracle his raw textures are actually MORE colorful compared to what they were in old gen.

CONTAINS:
- Model for Lagiacrus. Did not have to be split into multiple models this time.
- Contais four skins for four different charged states (none, slight back charge, full back charge, full back charge including neck and head). Damage meshes also glow with the spikes.

PROBLEMS AND/OR NOTES:
- Credit goes to ARC for actually ripping the model itself.
- Pretty much every different material uses a slightly different normal map. I will try to get them all on the same page in the future. I want this model to be PERFECT.
7 Comments
SATO 25 Jul @ 2:54pm 
im lagiacrusing it im lagiacrusing it
godzillawatcher 3 Jul @ 12:39pm 
i know tea is doing smth with Xu Wu and Nu Udra bone wise and i would say the "normal" bone structure as "traditional" since that how bones were made originally from rootTransform to pelvis to everything else
gaisma_G0  [author] 3 Jul @ 11:54am 
that's... just how the rig itself is, that's how the team handled the bones. it's not practical in 3d programs per se, but they didn't make it for us

COULD i try and make it "normal"? i have no clue but it might be possible
godzillawatcher 3 Jul @ 11:28am 
yay lagi is back but why are most of these leviathans have the weirdest torso bones like the pelvis is like another rootTrasnform for rotation but it is not there, all the spine bones control the neck, there are only flex bones for the torso not actually bones, and the hip feels weird bc it is in the pelvis's spot and only controls the back half and the spine0 is in a weird spot that it doesn't fee good to use, and worst of all this can be applied to hirabami and mizu(rise) too but i was so excited to use this, hira, and mizu in my projects and besides those drawbacks the models itself and most of the skeleton is fantastic and these problems can be fixed (probably idk about exporting models from games and importing models into sfm at all)
Douglas032 2 Jul @ 12:52am 
I wonder if his in-game animations would work on other leviathans like Kuarseps or Shantien models (even if the last is an elder dragon)?
Bregneste 1 Jul @ 10:55pm 
Dang, that was fast. Thanks for doing this!
Crumbelina DiCaramello 1 Jul @ 4:34pm 
HELL, YEAH LAGIACRUS RETURNS!