Call of Duty: Black Ops III

Call of Duty: Black Ops III

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HOGWARTS MADNESS
   
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7.769 GB
30 Jun @ 1:26pm
19 Sep @ 6:00am
13 Change Notes ( view )

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HOGWARTS MADNESS

Description
The map was created for the NoahJ's 5th custom map contest, with the theme being "Rage Maps".

Big 2.0 Update is now live! See the change notes to see what's new!


The map has been played and rated, which means I can now update it.

Check out the "in the works" thread to see what I'll be working on next!

Here is NoahJ456's stream of the map if you want to check it out: https://www.youtube.com/watch?v=jp7edJf7dsU


HOGWARTS MADNESS

Dark forces have risen the dead and they took over Hogwarts. Only with the power of the Elder Wand do you have a chance of putting an end to it.

Welcome to the Madness!


Map Features:
  • A tower but with a twist!
  • Custom Wonder Weapon: The Elder Wand.
  • The Madness: starting round 5 Madness will activate and zombies will start spawning and running very fast. Find the purple flame to have a little bit of breathing time. Madness will reactivate automatically after the time is up.
  • Main Easter Egg + boss fight in order to reach the buyable ending.
  • Side Easter Eggs
  • Perk locations randomized each game

Credits:
  • Map and script: Astroknot


  • Hogwarts Legacy Assets: Astroknot, OwenC137
  • Perk and Powerups shaders: OwenC137
  • Dragon Heads, Simon Says sounds: Koentje
  • Perks, Margwas, Mystery Box and Apothicon Furies: HarryBo21
  • BO2 Weapons: TheSkyeLord
  • Teleport script, Admin script, Smart Exploders Script: IceGrenade
  • Buyable Ending, Intro Text: Program 115
  • Craftable Shield: Sphynx
  • T7 Asset pack: Midgetblaster
  • BO6 Foliage: Madgaz
  • RayGun Mk2: WetEgg
  • Simon Says Script: MystifiedTulip
  • Shadows of Evil Character Voices: Sandwicha
  • Kortiflex Announcer: Westchief596
  • Zeus Tool: Scobalula
  • Zombies Eyes Colors: Frost Iceforge
  • Challenge music: "Final Battle of the Dark Wizards" Kevin MacLeod (incompetech.com)

If I forgot to credit anyone please let me know on discord!

Thanks:
Lu for her help and support
IceGrenade for his teachings
XcDylan93 for his help with some scripts
The DEVRAW Team for their work and all they bring to the community
The BO3 Mod Tools discord

Support:
Feel free to tip for support so I can keep on making cool things for you guys (completely optional of course)!

https://www.paypal.com/paypalme/astroknot21
Popular Discussions View All (5)
17
20 Aug @ 10:58pm
PINNED: BUG REPORT
Astroknot
10
14 Oct @ 3:04am
PINNED: FEEDBACK/SUGGESTIONS
Astroknot
58 Comments
Astroknot  [author] 21 Oct @ 4:30pm 
Yes, the effects culling out towards the end is an issue I have to work on.
Yeah true, noted, I'll see what I can do to prevent the potential soft lock, I'll make something for the next patch.
NotGayAtAll 21 Oct @ 1:53pm 
If you run out of ammo before you finish the first encounter your soft locked
At least need access to the KRM or more maxes
Couldnt see the souls filling on the final stone circle cause the fx culled out
Astroknot  [author] 21 Oct @ 1:06am 
Hi,

You can look at the main guide, the different phases of the final encounter are explained there. Also, the ammo have been taken into consideration already, between the main two phases of the encounter a max ammo will spawn and stay there for whenever you need it.
NotGayAtAll 20 Oct @ 10:18pm 
Dude when you lock ppl in the final encounter and there is no access to ammo or a wall weapon you have to give ppl ammo....or risk soft locking the map, pretty basic stuff
Also its pretty unclear what to do after the gates start to open and close at the final encounter. We ran around for 10 minutes and found nothing and buyable wasnt available
Kedziora 19 Oct @ 2:05am 
why destroying the map with that stupid madness thing ? I'll never understand why map makers always destroy good maps with a dumb thing
_Kono_ 15 Oct @ 4:48pm 
Thanks will do!
Astroknot  [author] 15 Oct @ 4:18pm 
@_Kono_
It's Predator by Yonaka. If you like the song you should listen to their other ones, I love the band.
_Kono_ 15 Oct @ 12:59pm 
What is the side EE song? Really liked it
nano-bots 15 Oct @ 11:20am 
mala la wea de parkour todo el rato me caigo ni llega el salto pa que despues lo hagan mas dificil al final, la unica wea mala es el parkour de la barita, no entiendo por que lo pusieron si no cumple con nada mas que estresarte xd mal mapa
Astroknot  [author] 13 Oct @ 1:00pm 
@Sleepy
What are you even talking about, Margwas hitbox have been fixed a while ago now (with the v1.4.1 patch from July 19). Stairs are working fine, yes you shake a bit sometimes when you are on it when they move but that's how moving platforms work in BO3.
Only the loading screen and 4 paintings (the YouTuber ones for side EEs) have been modified using AI to make their logos into paintings, no AI has been used otherwise.