Heroes of Hammerwatch II

Heroes of Hammerwatch II

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Captain's Chemist Class
   
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27 Jun @ 11:20pm
8 Aug @ 10:44am
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Captain's Chemist Class

Description
INT Based class designed to make reactions and throw chemicals at foes.

Title bonus: +0.25% exp gain per lvl.


Active Abilities:

Gunpowder: aoe that adds a "mark" that is detonated by incendiary flask.

Incendiary flask: Aoe fire ground area that blows up gunpowder "mark"


Passive:

Sulfuric Acid: Random Foe Gets Hit with a puddle of nasty acid

Stim injecter: Heal up to 50% hp when reaching 25% hp or lower. 20s cooldown.



Subclasses:

Electrochemical: Damage focused spec

Voltaic flask: Aoe ground area that does increased damage to enemies affected by superconductive liquid.

superconductive liquid: throws liquid at foes that "marks" them for increased voltaic flask damage


Aerochemical: DOT focused spec using wind reactions to spread dots around.

Bottled wind: Throw wind at foes that spreads 1 stack of active dots (includes gunpowder) over a larger area.

Pressure Differential: Create a pressure reaction fueled by mana (100 mana spent) that does similar effect to bottled winds.


Cryochemical: Control focused spec

Cryo flask: Aoe that freezes foes

Endothermic reaction: spend 200 mana baseline to freeze a random enemies in an area
4 Comments
ValoriousRaph 8 Aug @ 2:59pm 
Awesome, thanks. We'll give it a test! When I looked at the files, I believe it was because it was adding 3 burn stacks to all enemies hit (when specc'd) per enemy hit, to a cap of 50, so it was likely overflowing how many hits happen at once. I could be wrong, as you changed the mod before I could test in MP. Regardless, good to have an official fix!
Captain Vortex  [author] 8 Aug @ 10:46am 
Changed The Detonation To A Single One And Removed The Chain Reaction Portion.
Buffed Damage To Compensate.

I Hope This Fixes The Issue.
Captain Vortex  [author] 8 Aug @ 10:25am 
i'll look into it
ValoriousRaph 8 Aug @ 4:07am 
We had *massive* lag spikes using this class in multiplayer. It seems that when enemies live with a gunpowder stack, they explode again, causing 20-50 explosions on some groups, which has us currently sitting in lag for about 10 minutes now. We got to courts with lots of waiting, and now can't even abandon the run.